Started a small generator for braids :) I simply converted an old tutorial (KevinJohn's) into maxscript and made it parametrable :) -- BRAID TOOLtry(destroyDialog BraidGeneratorRollout)catch()rollout BraidGeneratorRollout "Braid Generator" width:176 height:152( spinner spnNB "Nb of Strands" pos:[16,56] width:152 height:16…
Thank you LoteKk! I think I finally managed to get this thing error proof so I am posting the full script. Name: Bigley_Smart_Material What it does: -- When run it creates 3 materials in the Material Editor that I use on a regular basis * Nothing Pressed - Reads material from current selection and selects all other…
I use mostly customized max hotkeys - I pulled this section out you can use. 1) Run the macros 2) Set rRemove under category Robot to a hotkey It doesn't do the exact same as the max remove -- It won't remove a vert from an edge if the angle around it is < 170 degrees. To change the degree number, change the section in red…
Alright! I got great news! As some of you may know, its impossible to install the xNormals plugin on a portable version of Photoshop CS3. And if your like me, you are often on the go and cant really afford to get a laptop. Last week, I wrote my own cavity map java program so that I can texture when away from my trusty…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
this link is unrelated to the first I have done characters with wings but not more than 2. this one has more than 2. I was surprised how much it changed everything with just a few more wings https://www.youtube.com/watch?v=ZNntQUS_jRA
The support for Edit_Poly modifier is added. :) macroscript CleanRemovecategory:"miauu"tooltip:"As default max Ctrl+Backspace"buttonText:"Clean Remove"( if selection.count ==1 then ( function GetEdgesUsingVertEPM curSel verts = ( local edgeVerts = #() for i in verts do ( edgeVerts[1] = curSel.GetEdgeVertex i 1 node:$…
i did it : You can do it all on dota 2 test. 1 unpack Program Files\Steam\steamapps\common\dota 2 test\dota\pak01_dir.vpk using GCFScape you must unpack all files pointing to \dota 2 test\dota, in a manner that the game dont need any file from the compiled ones. so unpack all files. after this you must rename all the .vpk…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
Hi friends! Not sure if i'm correct here, but my issue is heavily technical - but of course about game art. Anyway this is pure self-advertisment. I write an articles about... "Fakes & Tricks of games which impressed me" It goes about crazy ideas or awesome tech fakes which made an cool effect. I write about this in my…