The main thing I am wondering at this point, is, to use the technique 54Strat posted, how is the texture itself layed out in UV space? is the tiling part in the (1,1)? above the (1,1) border?
I found this kinda funny. 101 T-Shirts for Apple Fanboys and the Mac Faithful! http://www.cotygonzales.com/2010/01/25/101-t-shirts-for-apple-fanboys-and-mac-faithful/
We just released a video walkthrough of the new 1.1 features: [ame=" https://www.youtube.com/watch?v=xOB7X5-rXkQ"]Substance Painter 1.1 feature update tutorial - YouTube[/ame]
miauu's Manage Links is updated to version 1.1 In version 1.2 the I is redesigned and explanation of the feature added in version 1.1 can be found in the video of version 1.2 and in the miauu's Manage Links reference file.
I'm trying to move a UV shell from -1,1 to 1,1, but can't figure out a way to do it with a command except manually with the move tool. I'm not sure exactly how to do it can I get some help please!?
You're casting an awful wide net to get that conclusion. In 1917, Germans decided to resume unrestricted submarine warfare in violation of international law, even after Woodrow Wilson had attempted to mediate a settlement to the war. Expecting that this would draw the US into the fight (the Germans knew they were provoking…
http://gpuboss.com/graphics-card/EVGA-GeForce-GTX-650-Ti-Boost The 650ti will get around half or two thirds of the frame rate of a 660 or 660ti http://www.overclockers.co.uk/showproduct.php?prodid=GX-213-EA&groupid=701&catid=1914&subcat=2392…
Nothing is, the origin is stationary in space. You have full control over the animations. Just remember that the flying is raised in space 190 units, so for the death animation, if you want him crashing down to the ground make sure it lands 190 units below the origin.