Thanks for the comments! Heres the wires for the LP: It's running at 4546 polys/8989 tris. The coiled wire took up 1326 polys from that amount.. but it needed it, i tried with a 3,4, and 5 sided cylinder and it just didnt look right on any of them. so i went with 6 I dont think that matters anyways, some guns in unreal are…
Hay guys and girls, I have been watching the fun for long enough, time to get involved. @BetelGeist: I am a huge fan of your style. I am super keen to see how your guy panns out. @dirigible: I love your little guy. I agree with Zwebbie more lively skin tone would help a lot and also give him a really nice cartoony feel.…
Thanks for the input guys. I won't waste my money on Devry or any high priced school. And I'll be working like a slave on my portfolio this summer after classes are over. Everything I have to show from the school year was rushed, and I really want to go back and redo a lot of things. That's mostly the reason I haven't…
Day 131 of #360daysofart 🤍 I watched two tutorials (Dom Designs and Graphic Hunters) and experimented with various colour combinations. 🤍 I conducted some research on trends in logo design.
That 50MP camera is full-frame, so a 8mm fisheye would be about 132º field of view, which would mean a max resolution of 23k (I think?). A bit overkill, but I can dream :) You could capture the full dynamic range of the sun with even 4 EVs, it would just mean the rest of your image would be almost solid black and noisy as…
This was fixed in a later version of Maya, but I believe your problem is this: create a new shader shader Open ShaderFX inside shaderfx graph window: enable Settings / advanced mode enable Settings / Override system nodes enable Settings / Show Node ID drop down a "shadow map" node Go inside this group node by clicking on…
Hello everyone! So ive been really interested in scripting and the sorts and i thought i should give it a try. Basically what i am trying to do:- Im making a Blueprint manager. What it would do is let you select images (Front,Top,Left,RIght,Back) and create planes with the same measurements as the image and place it in the…