Eric Chadwick: Thanks for the tip dude, I'll check with amartinez and see if he can help, and I'll use scriptspot for backup. amartinez: I really appreciate you taking the time to help! I probably didn't describe my problem well enough, but simply put I need a solution for applying all these diffuse textures to a single…
Such a great thread by Jonathan Hardesty, it starts from his first ever drawings to becoming a master and having his own training school - http://www.conceptart.org/forums/showthread.php?t=870 Jonathans first artistic endeavour began at the University of Pennsylvania where he started basic drawing and figure drawing…
[ QUOTE ] Is xnormal suposed to take ages to render the map? it looks like it stops at the middle of the progress bar. [/ QUOTE ] I think there is a bug with some dual core machines. It is curious but if you render AO again without closing the program it takes much more time to render, is strange. Do you see any difference…
Hi everyone! Here are CyberNeon Update #003! Another building has been done! There are more stuffs that I need to work on! Enjoy! CyberNeon Update #003!
Yo! Been having some serious difficulties getting something to work. I hope I can get some light shed on this issue with your combined minds :) I'm trying to create a shader which is able to take a single RGB texture and from it, create alpha textures for each unique RGB value. Meaning if I have a map with 4 colors in it,…