Hum, does the tool comes with the nice and clean interface from playtime 01 on a x64 max ? :> Cause I WOULD BE TERRIBLY INTERESTED since max 2012 looks more reactive (no more delays when switching between component mode)
markkieboy, when you add an Erosion node in World Machine, it has four outputs... height, flow, wear, deposition. Only beef I have is some of the erosion comes out too linear, have to muck it up a bit in Photoshop.
::JonathanF:: I see what you mean. I may try that. ::Cody:: Thanks man. 1024 it shall be. :: Raul:: You got it. one solid color cast coming right up. As soon as a I make some noticable tweaks.
I wonder would it be calculative or memory expensive to turn grayscale image to RGB same way Gradient node in Substance designer works ? or just by using LUt image like 8x1 pixels texture? Why we use 2k RGB textures for base color instead of just one channel packed together with roughness and AO + some tiny LUT image if we…
Also the mathcolorblend node do some of the photoshop fusion modes. And looks like you can't have coloured specular with the standard material. Then i don't know how to use the advanced material :p
the direction of light from a light in max is -z, if you select the light node and set to move mode and coordsys to local you'll see the z axis pointing out the back of the light :) (cameras are the same)
Ah you're right, it's been a while. I hadn't actually animated in my little test scene. If I also uncheck Use Nucleus Solver on the hairsystem node it animates for me while in static mode.
I said, holy shit out loud lol...:poly142: He looked really good coming out of camo mode, and showing himself before he took his prey. Predator is what's up!!
[ EVEREST Home Edition (c) 2003, 2004 Lavalys, Inc. ] Version EVEREST v1.51.195 Homepage http://www.lavalys.com/ Report Type Report Wizard Operating System Microsoft Windows XP Professional 5.1.2600 (WinXP Retail) Date 2005-04-18 Time 13:31 [ Summary ] Computer: Operating System Microsoft Windows XP Professional OS Service…
Struggled to find a nice easy to use Maya to Unreal Vertex Animated Texture tool, so I ended up making my own. Thought I'd share with the community here, so that anyone can use/improve it further for their own uses. It produces a both a normal map (World Space) and position map (local space - position map relative to the…