you can only load a single texture at a time, unless you do multitexturing (multiple textures layered on top of each other) so to be more precise one texture a "texture unit" normally your card can access like 4-16 textures at the same time, but not like per object, cause when you render a model that consists of multiple…
Yeah. I should have explained better. Scan Store provides full body assets. They come with a 5 subdiv level Ztool and the following maps: color, normal, roughness, specular roughness So the geometry is not baked to a displacement map. You wrap and transfer the geometry details to your own model and export the displacement.…
idk if this is your #8. Being able to load a new HDRI without redoing the lighting? is that a crazy ask? i know of moving them off the main section and do it like that then move it back, perhaps a keep lighting check box, should be cool? idk how difficult coding is but on youtube people seem to do it like nothing, i can…
SebastianZapata I really appreciate it! Its been a really fun project to work on and I've been learning a ton - thanks for checking it out! Did a little more material stuff - added a mask map with metal, fresnel, and emissive channels. I think I want to add in some panning material effects for the weapon and maybe…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game. I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets. I'm currently modelling some of the…
Con #3 is my concern too :P Haven't tried it myself yet. I think you could find a way to bake floaters, but it might require custom baking code/tools. This could be a big thing for content generation, I feel. You can just freely "paint" detail into the map. It also opens a lot of doors on the code end for dynamic effects;…
Topogun is cheap. And it's probably not wise admitting you stole software online. But all in all. Unless you are applying to a 2-3 person operated studio, I do not think I have ever seen a job posting for an engineer that had a plus that you can do art. Or an art posting that had a plus if you could code. It is probably in…
There is some hope for more Viewport 2.0 features. If you dig through the files there is a lot of unfinished code and interface features that have been commented out. There are stubs for viewport bloom/glow and a few other VP2.0 features. In the CGFX files there are files for cgfx shadow code (including soft shadows), just…
Most people I know never don't own 4k tvs... As for the Internet thing, most people I know have enough trouble already streaming 4k videos on Youtube...so streaming a Next Gen AAA title seems even more of a ridiculous stretch. I understand the idea of making ''Gaming Netflix'' but games are a set of very complex softwares…
When I was at 8ml we had an inhouse tool to "paint" the direction, or sort of "comb" the direction. How it worked was you had a 3d model, basic 3d paint interface and you would paint the direction map by literally drawing brush strokes in a certain direction. We used this for some horse textures to good effect.…