Hi Everyone, I was recently hired a few months ago as a Technical Artist at a games company but am not working on 3D content at the moment. I was wondering what sort of scripts and projects TA's are expected to do in regards to rigging and controllers, python scripting for tools (what sort of tools??), shaders (is this…
I don't mean Photoshop is better for the task . I hardly use it either but I do miss lots of convenient approaches from it. Had a silly hope Adobe would bring them to Substance. 1.Channel packing and exporting from Photoshop had been always same easy with scripting/actions . I used a script that pack layer comps into…
it's not pretty or elegant but it works :) start with the theory, basically find the intersection of the ray from the center of the eye ball to the target helper on the plane where the pupil resides. so the rig helper "ball" (the virtual center of the eye) it's parent is the main head mesh, has a lookat constraint (lookat…
You can detach the low poly and high poly (pre-zbrush) by element (there's a cool script available), freeze transforms, then move both the low and high objects so they don't intersect by hand (shouldn't take very long). Then export the high poly for sculpting, import the decimated meshes once they're done, and you can…
1st, awesome write up Joe, I'll probably be linking to it often. 2nd, Exactly. It's basic interviewing skills, ask good questions get good answers. The people who tend to be good at learning on their own will ask and probe and experiment. The people who tend to be passive in their learning tend to think its "1 of 3 simple…
Not sure which extrude you're talking about but I think the code you're seeking is: PolyExtrudeFaces; or dR_extrudeTool; Though I'd rather have context sensitive extrude if it was a button than 3 buttons for each component. But I like the context-sensitive marking menus for extrude. A nice way to see what code is being…
Thanks for the feedback man! Yeah I actually don't see why not ^_^ I'll put on top of the feature request list. Oh this is totally customizeable and up to you. You can name those groups in "export" folder anything you want. You can be saving out your "ballsack" maps for all materialing cares :D Just rename the groups…
Thanks everyone! tingham, whoa! I probably wouldn't bother with the scripts if I knew something like that exists! But in the end I feel like that was a nice math exercise for me (at least I think I understood how to use functions properly :D ) lloyd, I totally understand: I have the same with other toolkit which is a…
Quick rundown from me. 1. Quick planar map to clear the seams 2. look for surfaces that wont deform poorly when laid out flat and make sense for natural seams. Select and quick planar map to break. 3. If you think to yourself. Self this cant lay out flat then put some cuts in the corners that are pinching. This takes a…
For times when you have to kick it old school, this does the trick pretty well. This script works pretty well even though its pretty old. http://www.scriptspot.com/3ds-max/scripts/particle-looper What it does you can do manually. It creates 4 copies of your particle system and adjusts their start/end times so you have some…