Hello guys, asked me in artstation how I've made the coins layered on top of each other, then I decided to write here the process. Here are the part of the graph to do the pattern: After the shape is done, in the part 1 I just use the Histogram Scan to create a alpha. We will need this for the Tile Sampler Color: In part 2…
Yes, look in the Channel box with the PolyAutoProj node selected in the object's history (or click the Options box next to Automatic Mapping before applying it, and set the settings in there). Set "Layout Mode" to Overlap and "Scale Mode" to None, then you can adjust the size of the mapping projection by changing the Scale…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
Anyone know how I can switch on trajectory lines for a biped in cycle mode (In Place Y mode)? I've searched everywhere man and I can't find out how to get around the fact the object properties > trajectories is greyed out. Note: the trajectory button on the display tab doesn't work in the same way. After watching a…
HOLY CRAP THIS LOOKS AWESOME! http://udk.com/news-beta-jun2011 June 2011 UDK Beta Upgrade Notes New Foliage Editor * Quickly paint instanced foliage and decoration using the new foliage system. * Meshes and settings to be used by the foliage painting tool can be set up in the foliage editor, which is enabled through the…
Hey guys, The issue: Displacement map's negative floating point values are ignored when using the 'UV Tiling Mode / UDIM's' in Maya. After some research, it appears that this issue is specifically linked to how VRay handles (or fails to handle) the UV tiling mode when 32bit displacement maps are concerned. It should be…
Hello. Does anyone know how to get the value of parameter in the Designer in the function of one parameter? For example, in Splatter Circular create a function for Pattern Amount, and in it get the value from Radius?
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
Eric Chadwick said: Turning it into a gifv is a clever workaround, thanks! I edited the post with the new link. ------ I'm doing the nodes equivalent of refactoring code, still a work in progress, but I got a few interesting things to show. Technically I already can easily create hair with them, I just want to wrap up some…