The Zpsheres are fine, there is also a video on YouTube which is speedart of sculpting from scratch the bonsai tree. Just search it on YT. +1 what vincentvangeel says: the Uv mapping is bad, very bad. Even when you don't wan't to use roadkill, In max is very easy, but technical and boring technique of mapping. If you wan't…
You need to follow tutorials on basic modeling techniques to remove confusion. I would suggest following the excellent Grenade tutorial made by Tim Bergholz. Grenade Tutorial by Bergholz: https://www.youtube.com/watch?v=Y83FLL6TqF0 Some great reference for PBR texturing: http://www.marmoset.co/toolbag/learn/pbr-practice…
I was going to say "where are makecg and ZacD when you need them." followed by " now that we have worked hard on the horizontal edges. Lets select one than click ring and loop and click connect option-box. Select either 2 or 1 edges, that will allow you to round shape it." Actually the tutorial I posted is far too…
its getting there. your water could still use some more work. this is a great tutorial for water: http://ben-nadler.com/udk-simple-water-tutorial-part-1/ you'll have to do some tweaking since the tutorial is not finished, but it will get you in the right direction. For your waterfall, I wouldn't use particals for it. Use…
Pior, I had to overdose on videos before I saw how easy it actually was to use Blender. Also, I posted a thread link on the last page if you want to follow my questions as a new Blender user, and read responses I got. Check this series out. http://www.blendernewbies.com/tutorials/swf/pretzels/part1/pretzels_part1.html…
I use lattices (in the animation subset, delete history to remove it afterwards) often. Also, other non linear deformers are really helpful, especially the bend deformer if you have lots of pipes and stuff on your model. The sculpt polygon 'artisian' tool also comes in handy. Finally, check out the tutorial on…
Glad I could help. Since your going to use XNormal and not all that familiar I figured I would chime in and let you know about the tutorials page. Xnormal has a lot of options and can be confusing at first so these tutorials are imperative. Sometimes its easy to overlook them on the site, but here they are:…
Thank you for this info and all. I appreciate your notes. I do have a few things. The part about hard edges having no slits or to say no seam will result in artificats. Is that why a good idea at times to use weighted normal or just have it complete shade so it doesn't get it. I know that substance painter will tell you…
Okay for several devices some modularization in geometry and texture (trims) would be more fitting. And then there is somethign like this: TUTORIAL - Substance Designer Modeling - HiFi System..
Thanks for the feedback guys :) I've been very busy with some projects lately and didn't have much time for this project. I decided to spend some time for making a video tutorial that should answer some of your questions and show you the workflow that I generally use for making my assets. I've done the introduction so far…