http://goleafsgo.cgsociety.org/blog/ if you scroll down to the script "select every n edge," while it doesn't do quite what your looking for it's a great script to have in your arsenal. You might be able to figure something out with it close to the selection type you are wanting
Maya LT supports MEL scripting right? Just no Python? Modo Indie doesn't have any scripting support. I hate to give Autodesk kudos with their all sub nonsense just around the corner but it looks like Maya LT is the best deal right now.
Yep, the phone is in the practical guide too. Zbrush's scripts are one of the coolest ways to learn the app. It's like being able to play video tutorials but with the actual zbrush files that are being created/edited in the tutorials. You can edit or examine the content in the scripts yourself at any point.
Another handy script for work. Can multi-rename layers and more. I had a situation where I need to rename many layers. 3Dmax can't do it. Only this script can do it. https://github.com/cb109/interactive-universal-renamer
@YannickStoot Yea, definitely heard of that one. May have to get my hands on something that'll work for me and try some of these tools out. @C86G Sounds Interesting, any chance that script is sharable? ;) Been looking into scripted alternatives, but no luck yet.
I hate that change too, I used to love to select faces and boom got a new piece to work with. Surprised no one made a script/hack if its possible to make a script of the shift+click option, I miss It damn you Autodesk.
you can check out Ninja Topo. It's a script ive started to help in re-topology. http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/ninja-topo [ame=" https://www.youtube.com/watch?v=drQsYROMgrU"]Ninja_topo - YouTube[/ame]
Heh, I didnt find a way, but I helped Miauu create the Easy Peel, part of these scripts: http://miauumaxscript.blogspot.bg/p/miauus-script-pack-vol2.html . Basically It does what i've described in the previous comment. This should work imho:
ya I will see what I can do with the script, and making it respect hard edges. Just need to make the script figure out which face a vertex normal belongs too. will do that when I get home later tonight.
He probably meant PBR, but PBS works too (Phisical Based Shader?) At our studio we built our own tools with scripts to suffice the shaderfx pipeline. It works wonders. You may need a tool/script person to do that for ya.