Hey folks, Im design student currently on placement and am beginning to work on my final year dissertation. I wanted to try and make it relevant to (what will hopefully be) my future career path, starting out as an environmental artist and working towards a technical artist. Now, I already have a module in final year…
Okay. I Started creating a Blueprint with a button that can be pressed from Editor. I successfully stored the "InstancedFoliageActor" from the world 1 and world 2. But I can't do anything with it by blueprints. I can't access the instanced mesh or anything. So do I need to create custom unreal node with C++ by taking piece…
Sure, that was just an example. I learn better with tutorials for a specific purpose. Most tutorials on scripting I've come across focus around recording macros and such and replaying them. I'm just wondering if there's an awesome learning center somewhere for Modo scripting. Or, barring that, if this is like the early…
Thanks for all the stuff guys! :D @igi Woah.. Some of these scripts sound crazy. I've got it bookmarked for the moment I get comfortable with modo. My muscle memory still wants to fight me with navigation :| @mantragora I start my computer science courses this coming semester, So I will be considering writing up my own…
Upcoming Changes to the Assault Bot -Change out Heat Gaurds -Refine the red part of the texture -Refine Material in UDk Aiming to look like the Marmoset Renders -Going to experment with pushing the Normal map -Firgure out a cooler way to Display XJ-92 and other ID codes on the Bot So thats whats coming down the pipe :D as…
At once place I worked the coders decided to shrink the textures without telling us. They played with shrinking, played with bit depth. "What have you done to the textures?" nothing... "You have...look..banding everywhere!" I can't see any banding... "Look, you've bloody done something!" Turns out they were downsampling to…
hahaha...NO! Just like available models on Turbosquid and Crativecash wont replace the jobs of modelers. Auto-rigging system and scripts will help super small indie projects but for bigger professionnal works, an entitled specialized rigger who know his expressions, nodes and python will always be in top demands in the…
Thanks Guys, all great and good replies. Well I have been finding that UDK's mat editor is being quite limited and as much HLSL I know it doesn't quite cut into the things I would like to be doing. We have hit on some problems and not having access to source has troubled our team, we know the effect is theoretically…
Spark: Thanks for the compliment. The trick seemed to not quite work the next time around and i'm not to keen on eyeballing scale and placement so i'm still trying to find something i can to that's reproducable that will solve my problems at least for this .ztl ....... this is bringing back nightmares from Dom War with…
While I agree that working on something else for a bit (preferably something smaller and quicker, as to you can bang it out complete with polish before you end up fiddling and second guessing too much) can help when working on a large project, I just wanted to chime in and say knowing when and how to finish a project…