Daew, glad you are getting something out of this. Threads like these are the entire reason i hang around forums. Pior have you ever seen this video? I think Marko's explanation here is quite applicable. [ame="http://www.youtube.com/watch?v=QhF4fBetN4Y"]marko djurdjevic and line quality - YouTube[/ame] Anyhow all this is…
Yes I think baked lighting with one or two bounces is key if you want your game to look next gen and different than what is currently out there. I think we are going to see developers drop normal mapped shiny town for realistic baked lighting on environments in the near future. Only draw back is the second normalized uv…
I had to rig a pretty buff guy not too long ago with massive forearms and because of bone constraints i couldn't use the extra elbow joint =( But when i tested it the difference in deformation was noticeable (at least to me xD)so i think it does have its place. Ive seen the double joint setup used on fingers as well, tho…
Downloading now, really liked the first one, plus MT Framework 2 looks sweet. Edit: Good stuff, although it takes ages to kill that AK when you play on your own and when you finally kill it, it melts away. Capcom never ceases to amaze me with some of the stuff they do. Wonder how they did that melting effect? There are…
I think this sum's up your gripe [ame]http://www.youtube.com/watch?v=8rHGj_l2iVY[/ame] ¬_¬ hehe But I think you might be missing the bigger picture it's like with Street fighter they could have easily jumped back to the Alpha days making anime side scrolling beat em up's which worked. But Capcom ventured forward with…
Hm, I looked over some artwork of Morrigan and her proportions vary pretty significantly on a image to image basis. There are some drawings where she features a smaller bust than your version, but then has broader shoulders. I personally felt the hips were slightly wide on your interpretation, but then noticed that's a…
Before I went into environment modeling, the first tutorials I found about character modeling all started from just a box. That's all they were. While I can understand the convenience of wanting to use a basemesh, it might be important to learn from ground zero of how you go from a box/sphere to a human head. This is not…
Just got it, can't wait to clock some time in tonight. ***Edit: It's a very good, if not a bit too simple of a game. Truly a very pure experience for a video game. The mix of 3d and 2d graphics are quite charming, something Capcom should have pulled off far better with their PSP Ghost and goblins game that's around the…
Excellent work guys :D Noliac1: Great piece - very apt. Randomself: Good on you, asymmetry's a tough nut. Bao92: Nice work! Although for next time it's best to do something specifically for the Jam - it's a nice mini challenege for yourself. The new one's up tomorrow, hope to see you there :D Zbyszko: Nice work, looks…
From a game-design point of view though that's a cop-out. It's saying that they couldn't balance the game, so they just force you to play in a group, that way you wouldn't feel the imbalance. It's pretty blatant in their case because they never even considered 1v1, and their 2v2 failed because of this reason. So they just…