Hey guys i wrote some scripts that help to speed up exporting and i want one more addition. --Fast save overwrite 2 step script --STEP 1 - export file with this script, it will store location of the file --Filename should be equal to the name of the object if selection.count != 0 do ( actionMan.executeAction 0 "40373"…
there are other ways to do it, storing the edge normals in an array would have been a better way to go but it was really just a cut and paste script I had code that worked that way. In general keeping normals in a mapping channels work well with scripting as you don't need the object selected and to be in the Modify Panel…
fair enough. and yes, one should never avoid helpful scripts. only reason i asked to compare without scripts is because it would be even more unfair comparison if i showed what some proprietary maya scripts/plugins can do. as for soft selection, i cant imagine working without it. i am sure the feeling is mutual among many…
Sorry, running max 2013 with I believe the latest service pack installed. It says 15.0 in about. And yes I used Space Frog's script and then drag and dropped Cathodeus' script into the editor. Is there a way to remove Cathodeus' script? Like run it in reverse. The error only came up once and then didn't come back... Max is…
Max2017 has an 'orbit around mouse' feature. Pre-2017 Miauu has a script for same. Yes, Max scripting community is amazing. Probably the greatest strength Max has. I suppose I just come across them sometimes because I need something that does what I need, and other times it's random whilst searching, other times by…
Need for now two things character creation script like age of conan so i can for example pull the characters jaw , ears etc an play with the character taht i customize and script for quests ,taht mean dialog window etc , i saw one script for character creation in unity but this character creation is a little bit more…
oh by the way, it just dawned on me that i edited funky bunnies script to include a uv-squash function and had wanted to post the addition here ages ago. this'll only be interesting to the completely scripting-impaired since it changes exactly 1 value, but maybe it'll help ;) add this at the end: macroScript my_UVCollapse…
We use Xref Rigs To Animate with some success. But Layers, Hierarchy, and Object names don't update. I created a sync script that opens and scans the original file for those changes and applies them to the animation. Unfortunately I can't share it. Another issue is that you can't export morph targets to FBX when xreffing.…
I toggle the ref coord system between local and view constantly. That local pivot comes in really handy some times. I wrote this little script that each time you press the move, scale or rotate keyboard shortcuts, it switches it to the oposite mode. Save the script anywhere, run it once, (you can then delete it after…
[ QUOTE ] Holy shit does that script let you shrinkwrap a low poly cage to your high poly? Will it work for complicated, overlaid stuff made out of many objects in the high poly (like trying to shrink to a bunch of interpenetrating boxes with torii stuck in them or something else goofy)? I need to play with that script. [/…