Lots of fantastic stuff happening ! Can't wait to try it all out. - - - - - [Edit] @Linko : Just tried your new tool, it is extremely interesting and also very straightforward, that's great. If that is of any help there is one thing that I think would be very useful. At the moment the tools does : Input : dense model +…
@musashidan, a few notes FWIW : - "Auto perspective" can be useful, but regardless : I can confirm that it is not related to your issue. - I can also confirm that it is 100% possible to have a Maya-style navigation without the alt-RMB conflict you are running into. I personally set mine up by first following this guide,…
Nice ad hominem man, and you dare to call me "arrogant" when i was being objetive, showing a video with a different workflow i was trying to adapt in some way into blender. Relax. You only see trees in the forest my friend. This love of yours with Blender have you really blind. That's the bad thing of forums, some people…
Hi @FourtyNights, thanks for the swift response mate! I'm hoping I can get used to the Blender UV tools soon, I think I just need to wrap my head around the more stepped/staggered nature of most actions I do in Blender. I'll adapt I'm sure... but it just doesn't seem very... good. So many more clicks are involved in doing…
Hi, thank you for the feedback. We plan to create Cycles/EEVEE material using the Principled BSDF, we will do that this week. About the iterative modeling this could be useful because of dyntopo that destroys the UVs but the shape will be modified to much to allow the cage and the generated textures to bake a good texture.…
I think the flaws in Blender occur because this isn't one team of developers working under a single unifying producer. This is an ad hoc group of volunteers and contractors each working on their own pet projects and few of them have any cross-team standards. Go to graphical.org and you can see the chaos that is the builds…
Hehe yeah this is a very Blenderesque case : under the hood it is actually really quite elegant (as being able to pack while still allowing refreshes from source is truly a great design imho - it allows me to work very safely with all the advantages of working from external textures, while still being certain that I won't…
Dim: By unified brush settings I mean they are numerically linked so if Drawn brush is at 0.75 strength all the other brushes will be too, etc. This should work for strength, size, and color (I can hardly believe even color isn't unified). Although with no blur, burn, or dodge brushes its seeming rather barren anyway. For…
Well, that's precisely why I believe it is pointless (and dare I say counter-productive) to look at it that way. If the tools, workflows and default hotkeys were exactly the same as Modo ... it would be called Modo. Instead if you are curious about the app just dive in casually without expectations and explore/understand…
@tynew : working without a gizmo is probably the biggest (and positive) paradigm shift indeed. There are a couple more things too : • Off-hand transformation (there is no official name for that, that's just what i call it). The idea is that on top of not having to grab any onscreen gizmo, there is also no need to grab onto…