autoClick - you can add an dialog name (e.g. "Relax Tool") and a button name (e.g. "Cancel") and during the script is active it will auto click this button when the specified dialog comes up. If you don't know the dialog name you can hit the "sniff" button and open the dialog and it will copy the name. I save the…
Added a False Color viewmode in Toolbag's post-process shader to apply it to all the custom tonemappers and to repurpose one of the existing inputs since I can't add any custom ones. I use the SharpnessLimit parameter to control the opacity of the false color overlay. Two examples with different levels of opacity for the…
Hello All, One more very small Maya script. I couldn't come up with better name for this tool so, i currently named it as Vert-Edge Connector. I used normal connect tool, but it's connecting with the center of the edge selected. So, i come up with this to connect straight. use Enter into Multi mode so you can select both…
Unfortunately no, I just tried that with all hard normals and the same problem occurs, everything skews because transform component only really works in one axis at a time if you want to keep it flat, unless I'm doing something wrong and feel free to correct me. You could of course move the top faces up manually along Y,…
Great work going on here as usual, im now breaking my lurker status now that Lego City is about to go gold! But ive finally got around to finishing something ive needed for a while, a script to load in all scripts (mel and python) from a directory into a handy list of buttons without having to deal with the headache of…
Can't say how much use it would be, But maybe using soft selections to make gradients in PS? Could be useful for receding geometry that you want to add some addition AO to, or maybe soft select all the verts towards the bottom of a model and create a gradient from that. Instead of going around shell by shell making non…
Hey keen, just wanted to let you know that in its current state the game is not really compatible with macbooks touchpads. I understand that it is a small part of the target but anyways here goes : the zoom kinda works, but it goes crazy very fast and eventually ends up reloading the page (conflict between what the game…
Brice> Thanks. Yeah you are right, it's based on a b/w gradient texture that you clamp dynamically. In other words you can define pretty much whatever iris shape your want and animation to go with it if you can make a gradient texture for it. Sounds tricky? I set up a scene with Z-depth shader to model my gradient shape…
I have improved Blender Game Tools, i have added new way and much faster way to do hard surface modeling and improved the Game Asset Generator script. It will now give you a better envelop of all your meshes to remove intersections and also generates dust on your model automatically. What 3D game artists does in 10 hours…
I have recorded a video of the latest tools I have made in one package called Dark Blender. I have automated almost the entire pipeline of game asset creation. My tool allow to generate a mesh from a drawing (in the video i do that manually, this tool doesnt existed)…