This is my effort, some could find it useless , but some could like it :) 1) Modeled 1 and 2 2) Copied 6 mesh #2 in a row and welded them 3) Bent it to create a circle and shelled it (at this point I positioned the pivot at the center of the circle) 4) I Deleted 5 tiles and only now I extruded the hole (highlighted in red)…
i gave it a go but for some reason I could not make a breakdown of it, didn't look good as my first result :poly122: Hope you still find it useful. I started with a 8-sided cylinder, added two vertical edges to each face, moved up the top center horizontal edges to create rounded ditch shape. Some taper scaling and for the…
@Varravik it's worth keeping in mind ZacD had shared his solution to enable 'joining' two separate objects modeled with varying number of edge segments, basically faking a smooth transition using 'floaters' (floating geometry) in order to bake detail without generating errors from a high poly mesh too low poly proxy, then…
Hi all, CAD guy here learning some Blender. Is there a nice way to have two circular bevels of different sizes meet and intersect in such a way that circularity is preserved? As in this CAD image below: Using the bevel tool with different bevel weights doesn't work - the tool forces the bevels to use the same end vertices,…
After asking a friend, I finally found a solution: -Apply the lattices that makes the end thinner and the one that bends the end -Choose a face that is rotated at a good angle before the rotations start falling apart -Add a transform orientation for the face on the top middle -Select an edge on the bottom loop if you have…
I'm having troubles with this mesh. First, I can't get volume right - it doesn't look like leafs are going into waves-like shapes. They don't bulge, they just sit there. Second, there are too much edges to make it into one mesh without making geo pinch somewhere. I was thinkin about breaking this into separate meshes but…
-I just took a random amount of edges, you will have to work out how many you need for that :p 1) Make a cylinder (having 1 cap segment is helpfull to make the selection) Select 2 edges, skip 2 (or you could do like 2-3, 1-2, depends on what you need) and scale them in as much as is needed 2) remove the top 3) with border…
Thanks Danielmn for spending time to help, it's another way to approach. I'll keep some steps to apply in another model which more complicated. This one I think previous way is fine. sebas, I think in ur example, quad in quad and subdiv at least level3 to make it smooth. (>10500 faces). Another hand, 8sides in quad just…
Well yeah and no matter what Maya will still refuse to let you edit the base shape properly without making a mess of the final result . Even on a simple extrude it fails... If I understand correctly the reason behind this not being flexible in Maya is because the app only edits vertices tables really. There is no notion of…
Hey Guys, looking for input from the 3ds max experts here. I've modeled this car rim but it took me around 4 hours manually. I feel like something this repetitive in shape could be entirely done in the modifier stack with parametric tools in much less time right? More specifically the gold rim section. Defining the base…