i gave it a quick try, the outer shape itself isn't much of a problem, i made 2 mistakes here, i ignored the circular shape of the inner cuts and i totally ignored the fact that on the centerline my inset won't work due to beeing mirrored so there is a shading error, which can easily be removed by removing the centerline i…
Cheers for the help on the previous shape Shinigami and Kroma! :) Got another tricky one on a different topic - working on a 3D model of this Assault rifle. I'm struggling on the entire model, mainly because the 2D Concept isn't enough reference alone, and some of the rendering techniques makes it difficult to understand…
@Brendan Excellent idea. I don't like cars, but you are dead on, where I was heading in my mind. I made the pot in one piece to start working out continuous lines, in-and-out-and-all-over-the-place. screw sleep. beginning an Audi R10, ..... now {click} @ PEMA Please don't regret aggressively repeating "more geo"! Your…
OK steps as promised. 1: Lay out some guide splines along the major curves so you can snap to them later. (or extrude them and use as boolean cutting surfaces maybe) Note that the splines are at low interpolation settings so their points are easier to use as guides. Build the main body from a cylinder or cube primitive,…
@perna @"Pedro Amorim" thanks for your replies. indeed sometimes something quite simple is sitting right in front of you , I had to look at it upside down :-). anyways, made first progess by working with a rotated sphere, the using extrude on some of the isolines to create the "holes"/slats. However, still looking at a few…
Hey everyone, after a long hiatus i tried to model in 3DS Max again and gain some beginner expierience, but i just cant wrap my head around some things. I can't understand when you connect different objects with edges or when you just leave them as different objects and move them close/into eachother. This seems like a…
Not going to attempt it since it would be really time consuming at the moment, but it looks like it's layered. So what I'd probably do is model the whole thing flat first. Cut the various different shapes in, and add support loops. Once you've added support loops, add some thickness (Shell Modifier in 3D Studio Max) then…
@chopsuey Hey bud, this is the classic "cutting a hole in a cylinder" problem. I suggest you look through this thread for some learning, because this is just one method to do this. In short why you're getting stretchy no-no's is because you made an extrusion at the cylinder's established edge, and you are NOT allowed to…
Hi ;-) First off I want to thank all the contributors in this thread, it is really helpful and I often just read all the stuff in here and learned a lot already. I am a 3d max user and just recently started doing 3D again (after a long brake, 20+ years, the era of Half Life modding and I remember polycount from back than…
@DeathstrokeFTW You should share some screenshots or renders to help give a better idea of where you're at with the shape :) Looking at the real thing (https://www.youtube.com/watch?v=6KKEUYr-A2A) might give you a better sense of how it's shaped. At 0:37 you can see it continues all the way to the back. A program agnostic…