Hi everyone, great thread So i'm having trouble understanding something mentioned in this thread a while back (waay back) its about adding irregular details (edges) to cylinder (6 sided) and have it still subdivide into a "prefect" round cylinder. Here's the image The method of finding the location of the edges im sure is…
Heyho, my problem is in some ways similiar to MAELSTROM7A's problem. I tried to model a curved line in around a slightly stretched sphere and create a High Poly with Turbo Smooth in Max. First i used the twist modifier to get the curve into the topology, but the shading with this edge flow wasn't good because the Quads got…
After slowly making my way through the entirety of this thread, I have compiled a selection of 49 images and GIFs illustrating some techniques, mini-tutorials and topology for a range of objects that people may often need to model or learn better methods for. Some included are bolts, screws, cutting holes in meshes and…
So I am working on this handheld howitzer and wonder whats the best approach to bridge these two parts (blue with red). My discarded attempts so far were:* Cap the gap and cut in connections. -> Took a while amd looked quite messy. * Bride opposing edges individually. -> The tight edges became realy messed up, especially…
hello! I'm having trouble trying to figure out a way to model the hair on my character. It's in a rather cartoony style, so I'm opting to go for a solid hair style instead of strips. However, i don't know how i am going to do edge loops for it and enable myself to add perhaps more "tendrils" of hair asymmetrically. Here's…
@tonpix In this case it would be a lot faster to ignore all the support loops and just bevel your edges upon weight or angle before subdividing your mesh (bevel with modifier and don't collapse it) Really you shouldn't be afraid of having ngons or triangles, as long as the end result is what you want visually. You are…
When I connect the train to a path constraint, the pistons flew else where in 3D space. As you can apparently see, near the top left hand corner is where the piston is at in perspective view while the train is on the spline. I was basing the animation concept from this bonus chapter on "Rigging the Hudson" by Chris Harvey.…
i would do it like this, i know the result isn't clean at the end, but that's because i was too lazy to finish up because you can get the idea. it's not the cleanest quad distribution either, but i usually don't care so long as it works. rotate a square for step one connect after making a selection symmetry modifier and…
Ionic Columns having a few issues. Real quick I tried to merge some of the photos to lessen the amount pics uploaded. Also, on the column part question, So I could get a little bit of a preview I made the instances while modeling that detail. So that hard edge isn't part of the problem. (Pointed out with blue arrow) I’m…
Hmmm, alright, I'll try that. Thanks guys. Edit: Question though: if I get the shape right with the edgeflow in for an easy cut-out, wouldn't smoothing it (like actual smoothing, not the preview) smooth out everything and I'll lose the edge contours I want? Example: Since this surface is a little curved, manually moving…