@FrankPolygon Thank you for this, definitely helped me figure out where my problem is. I always try to break my models down to individual parts, but for some reason it never dawned on me to break down those individual parts into multiple pieces to combine. Normally I would just extrude faces and adjust the verts along the…
@PancakeMSTR Quick version of your example. I think what .Wiki means is to use more segments on your cylinder to start with so that some of those edges become support loops in themselves. Also to fix your smoothing on the top you should use another edge loop to insulate the top face from the change in geometry angle. And…
I have a question about subdivision modeling. We basically have two mechanisms to sharpen edges: 1) support loops; 2) edge creases. Is there some set of rules when I should prefer one over another? From my understanding: edge creases allow keep geometry simple; support loops usually give a better look, because it creates…
@FrankPolygon thank you for you detailed and most structured explanation sir! this was not only helpful but also interesting reading. The reason I came here is because I faced difficulties which I can't solve myself. I should say that I'm always patiently looking for a solution before I start to ask anything. It seems my…
I'm using max. :D When I use the shell modifier it gives me weird shading and kind of bubbles the mesh out, it doesn't stay straight. This is an orthographic front view, with the outward amount at .1 meters. Edit: I scaled the faces on the proper axis and I managed to straighten out the sides. There's still the an error…
I am trying to avoid triangles where possible in case I animate this later down the line, how would I go about stopping the loop without connecting it to a corner of an adjacent face thus creating a triangle? And thanks, I blocked this part of the mesh out first, but I didn't think to block the whole mesh out. I'm not…
@KungFuCactus I am a Max user and am currently at work, so can't show any images. What I would do to create those diamond shapes on the cock; Is to create more loops, and from the quads > extrude all the faces that you want to become diamonds outwards > scale everything down a little bit > create meshflow or crease sets to…
I tried to make it (because I have to learn a lot). So this is the best I can do, however the yellow dotted diagonal can be seen a little in the reflection, so maybe it is not the very best wire for it. (however it is nice from me, and it seems to work :blush: ) Also I made some mistake when I beveled, and created lamina…
There are various ways to do that, but they all consist in the end on model the mesh and then move it on place. The first consist in aligning the whole scene to the normal direction of a planar face in the model, in this case the one you have select will work fine. This will give you the ability to look at the like it was…
Hi guys. i tried to use FrankPolygon technique, some time it works as well but some time i got bad result even if the faces are flat! with subdivision modifier the problem appears more in blender i don't know why, can you help me? if i need to add supporter edges can you tell me where i could add it ? The fxb file to check…