Oh, right I see. I've been sub-d modeling all along then. I just always thought it was only Sub-D modeling when you went and converted your mesh into one of the more advanced Sub-D surfaces like you can in maya, and then use the extra tools that provides. Geez i feel like an idiot' I probably should have thought more about…
Yep u guessed correctly. Also I forgot to mention I am trying to follow it in maya so creating the high poly has been difficult as I cant make use out of smoothing groups, quad chamfer or turbo smooth. Think i might start again and try to keep everything quads in the low poly then adding the support loops should be easier…
So I'm starting this new project for school. I need to model a tree for the scene below. The teacher wants me to to use animation deformers to get the curves and such... but I'm wondering how I should go about doing the rest. Like should I make a cylinder and extrude the faces to get the branches? In the end I want to take…
Hello, I have been having a lot of trouble with this piece, it has taken me several hours with multiple attempts but i still cannot get it right. when i add thickness and apply the smooth modifier its really hard for me to maintain those edges on the cut in squares, and it just looks awful. I know that i could use booleans…
You cant straight up delete verteces in maya if the verteces lie on edges that are intersecting. The delete vertex tool (Ctrl+del) also deletes any edges that are connected to the vertex. What you can do is delete the edges first and then delete the verteces. So for example the verteces on the edge that is closer to the…
Thank you timotronprime for answering and I have one more question about modeling, in maya im currently modeling a robot arm and a lot of his parts are using around cylinders. I want to get rid of this small bump that it creates when im trying to add edge loops so when I smooth it later it doesn't have it, I just want my…
Just to be sure I follow you, is "edit poly" the same as using the "multi cut" tool in Maya? What I fail to understand, is why do you cut inbetween the existing topology, instead of using the edges you already have? What is the advantage of that? I thought about cutting a flat plane and the apply a modifier of sort to…
Hey guys, I'm trying to make my first realistic model in maya, a plum. 1. Render (vray) and my viewport 2.0 are not similar, plum is more reddish in my viewport and I wanna make it like that in vray. The texture is made with few layered textures with noise as alpha channel. 2. How can I model and texture a realistic…
Not worth to do in a sculpting program like zbrush? hmmm in maya you can draw a curve on the surface of a mesh just by making it 'Live' then you can do your arrays ... OR you select an edge of the model that match that curve (seems to be good for your model) you make a curve out of this edge (dont know if Max has this…
It looks like it's sort of made out of three major "ropes" twisting around eachother. Thats easily enough made with a nonlinear twist deformation in Maya but if I try to make the smaller ropes inside the big rope with something like a helix, and then use the twist deformation it sort of just breakes the shape of the helix.…