I'm having a problem with a cylinder-like shape. Have any of You guys found a way to deal with the 90 degrees angle and a circular curve? when i'm baking with "use exported normals" i'm getting the usual ugly seams and while using average normals, the seam is gone, other artefacts show up: the low poly mesh is pretty much…
I just thought of something that >might< be easy to add? What about an actual ground plane that's incorporated into the AO renderer. That can be choosen as a option in it. So people wanting their AO to have darker areas in the objects (z?) plane for static objects. So they wont have to remember to export their AO version…
So I'm new to normal mapping, and while I haven't had problems in the past with organic models (I've mostly done human character modeling) I've been having some trouble creating a normal map for a futuristic shotgun I'm working on. I started out trying to generate my normals in ZBrush, couldn't get that to work and…
[ QUOTE ] Sorry if this has been answered. I looked through most of the thread and the only answer I can find is max does not export OBJ's well. It seems like along the seams of my UV's I am gettingsort of a disconnect. [/ QUOTE ] The 3dsmax2obj mesh exporter that comes with 3dsmax is a bit old and buggy, yep. The 3DS can…
I am quite new and have a question with xnormal and cryteks top tips for baking textures in it. They say that you should put the scale to 16, and both the ray distances to 50 and go from there. http://docs.cryengine.com/display/SDKDOC3/Ambient+Occlusion+and+Normal+map+bake+using+Xnormal Problem is if i do this and try to…
[ QUOTE ] Hey Im using xnormal for the first time today and Im finding it a bit difficult. [/ QUOTE ] Well, xNormal has many features and can be a little confusing at the start. Take a quick look ( just a quick one ) at the documentation, tutorials and examples. Once you do that just try to bake your first normal map. A…
[ QUOTE ] Every time I use the software the window's fixed size annoys. You've made the window so small that constant scrolling is needed to update the ray distance parameters in the file list. ... It would be very nice to be able to select and edit several file fields simultaneously. [/ QUOTE ] Thanks for the feedback.…
It's unnecessary to use the SBM/OBV features in XNormal - When you've created the cage in the 3D View it'll automatically apply it to the model. But you can create you're own cage which'll give you more control. In your 3D application of choice just explode the mesh, duplicate and create the cage for each part and then…
The final ( I hope ) 3.10.6 has been released! - New render AO without highpoly feature with normal map support ( specially dedicated to Johny! ) Select your lowpoly model in both the highpoly/lowpoly grid, specify a normal map(optional) and you will get fast and cheap AO approximation ( and remember to use cages to limit…
Caravaggio, The x64 version won't install on Win32 though, so you can discard that ( if you try to execute the x64 on win32 an error dialog will appear at install phase ) There are two things you can try to erase: 1) Registry->Current User->Software->Santiago Orgaz->xNormal v3 2) Erase all the XML files in the xNormal…