Thanks! I'll have more progress on that guy soon. I gotta wrap him up and start on the next one. Opened Mudbox a few hours ago and ended up with this. Why doesnt zbrush's pinch tool work this well? anyone? This app is the shit!
practising my high poly work in max. I will take this in to zbrush next for the details, but wanted to test the normal map stuff first so I got it to a fairly finished state first using meshsmooth. high poly is only 10,600 polys at the moment
Pior - Wow man thats a whole lot o' awesome, I gotta check out that "enzo" i've been looking for a better projection painting prog, zbrush and bodypaint etc, don't cut it for me. Anyway just some more lil mecha dudes,
milla: good to see you back in action Mr. Smo: looks good to me, let's see that head finished. Red Crane: i like the definition, especially on the head in the high poly version. and excellent work ether, please keep posting your zbrushings!
Looking good so far Quaggs! One last render, for the site update and some hl2 fansites. Rigged and ingame finally thanks to some awesome assistance. Thinking about importing it into Zbrush and redoing the skin, but probably won't happend until later down the road.
Just one of the various things I'm working on, I was fooling around with max and zbrush A nice stylized old man, based off a ink drawing I had done last year. I don't know Jerome...he's still looking pretty cartoony.
That's awesome Davision! I finally finished my first Zbrush model. thumb 1 supposed to be here thumb 2 supposed to be here thumb 3 supposed to be here thumb 4 supposed to be here thumb 5 supposed to be here thumb 6 supposed to be here
Yeah, that's just a screenshot of the OBJ imported into Max with some temporary teeth in there. I've just got a hollow mouth hole in ZBrush... Also since that screenshot I've fixed the abs (they were too high and small) and also the lats/ribs so they look more natural.
lol, c'mon ruz. suprore, dude, it's not what you're critiquing that's the problem, it's the fact that it was so openly condescending without any provocation. is there some personal problem you need to get off your chest? what's wrong honey? like i said, hands are going into zbrush.
A HP char, with the intention of making a Normal Mapped 6k poly model w/ diffuse/spec/opacity. Since this render I've finished the bandana, and have moved onto zbrushing more items. I painted the diffuse colors onto the render, along with the frills on the chaps & jacket..