A UE4 shader I'm working on for landscapes. My aim is to be able to apply this landscape shader to any height map and it will just work, with complex automatic features. This is the first stage of the material. No splat maps are in use only a heightmap. Additionally all masking is done mathematically without the use of any…
Here is what I was working on the last 2 weeks, it is a small arcade physics god game made in UE4 which has now full VR support with the Vive: I started this in the last Ludum Dare game jam, you can see the result in the trailer here: http://www.youtube.com/watch?v=MvSuE_-bCZg Download is here:…
I am working on this guy at the moment. dont know where it leads to but i think i want to try the cloth physics of Unreal 4 Engine to make the cape float in the wind. My inspiration cames from Kurt Barlov in the film salems lot and the the scene in Lord of the Rings where Bilbo whats the ring back from Frodo. I captured…
Finally started to dive in to Unreal Engine 4, made some BumpOffset, Height + Vertex Paint blended materials for my environment!. Damn UE4 shaders are complex, really enjoying the process. Currently using 3 materials. 1 Yellow-ish plaster concrete, 1 brick texture, and 1 painted concrete. All 3 materiales are paintable via…
Happy new year everyone! Finally finished up The War Rig I've been working on which is viewable on art station https://www.artstation.com/artwork/lrnyV My main aim was to be able to stand at any distance, be it seriously up close to super far away and the texturing detail to still stand up. The whole truck was made using…
Hello again, We have a little problem: because we don't have a concept before making the assets, they are not a same style. So we need a while to fix the textures, this is a good experiment haha. And here're some asssets after fixing textures. They still are not in the same style, but the textures are similar enough, I…
It doesn't look bad, it's just a matter of perspective. You can save a lot of time by replacing volumetrics with fake cones of light (see my pics here - https://www.artstation.com/artwork/WPyxJ) and do hairs on a carpet with parallax occlusion if you're not doing closeups. "Fake it until you make it" is the most important…
In the Shade VR Hey guys, I want to show you the project I am working on together with Richard Ziegler who did the programming. This is my Bachelor thesis at the School of Fine Arts HBK Saar. Big thanks to getnamo for the "Razer Hydra plugin" and Mhousse1247 for the "Custom Gravity plugin". The actual version is build with…
Hello :) Made a node to composite all baked maps to get an handpainted base to paint over, avoid the hassle of Photoshop ! It saves time, lets you iteraste faster and you don't have to worry if you rebake a lot ( Like I do ). It's also usefull for projects ( Like in UE4 ), when you want to have a clean base setup before…