Did a bust over the weekend! Title: Sensei 3D view available via Marmoset Viewer on my Artstation: https://www.artstation.com/artwork/sensei-d52bd244-89de-4962-b8b8-236588a24908
Here is a personal project I just finished. Took me too long because my VGA went dead and I had to buy a new one. Sculpted, polypainted and rendered in ZBrush using single-pass BPR, post-processed in PS. 5.5mil total polygons. More high quality images here:…
Here is a personal project I just finished. Took me too long because my VGA went dead and I had to buy a new one. Sculpted, polypainted and rendered in ZBrush using single-pass BPR, post-processed in PS. 5.5mil total polygons. More high quality images here:…
First upload here! Self portrait, First time using more maps then Diffuse and Normal Map. Made in Maya, Zbrush, Photoshop, Xnormal. Texture based on reference photo's. Rendered in Marmoset.
Cyborg Head Tutorial Programs Used Zbrush 4R7 Greeble Generator for Zbrush 4R7 Substance Painter Marmoset YouTube Video (Sorry Volume is a little Low on this one) https://youtu.be/dWcve4oAJhs
Hello everyone! This is a low poly character that I made for a game in progress, Legends of the Chalice War. I used 3DsMax, Zbrush, Substance Painter and Marmoset Toolbag 2. Concept by Francis Brunet.
I derped this up tonight while derpin and herpin... Then I put it in a viewer file, post FX ftw: https://www.artstation.com/artwork/ultimate-spider-man-vs-venom-marmoset-viewer
Crosspost from here: http://www.polycount.com/forum/showthread.php?t=149441&page=4 Some Marmoset goodness with my wood board substance. balancing the height map is tricky, but the results are sweet!
@moeptier - this looks pretty cool! I'd try to make the renders (or texture) brighter and a bit more contrasty though. my cliffs diorama from last night: Everything gets better with Marmoset
Ive been getting to grips with Modo over the past few weeks and decided to knock this little prop up in the process. The design is taken from the Halo 4 art book. Rendered in Marmoset.