Awesome work everyone! And happy fathers day to everyone out there! If you aren't a father yet, you all have some wonderful pieces of art to call your children, so happy fathers day to you too :) Here's a little update to my procedural nature scene I'm working on. (STILL WIP - A lot I want to make look better and…
Really cool skull, mariomanzanares! I like the tooth you kept on the surface of the sculpt. Speaking of tooth, it totally depends, but i feel like generally the mouth might fall slightly higher (distance between teeth:nose vs teeth:chin). Just 2 cents, nice work! :) your last char was super pimp, Swizzle! and yer already…
Hi First Post ever on polycount - Im Trying to learn the site so bare with me =) Im in the process of creating my own Plant that would fit into a particular world and eventually fit into my final scene (environments piece) - the purpose of this stage is to plan out different concept designs to working on at least 3 final…
@ devmat: really impressive modeling and shitloads of detail. But think about what you are placing on those tanks. From an aesthetic point of view I think your Models are far too busy but this doesn't count much when the goal is to create real tanks and try to match them as close as possible. What really bothers me is that…