I like it, but I think you should take off the 3 capsule shaped indents on the blade, they don't seem to serve any real purpose and if anything I could only imagine it would kinda ruin the structural integrity of the knife. It's not quite on the greeble level but it seems rather pointless. It looks like the knife is at a…
Update number 3 for the Dwarf project. Got some more of the clothing blocked out and I am testing wrinkle patterns on some of the sashes and stuff. Still blocking out some things and need to switch to working on those rock arms. Toes need to be adjusted and I need to get some smaller objects done like the rope and little…
Every time I enter this thread.. mind = BLOWN! Great work everyone. Crossposting from my thread : http://www.polycount.com/forum/showthread.php?t=117436&page=3 (more pics in there). Game res character made as a tribute to one of my childhood heroes - Leonardo from TMNT. Rendered in Marmoset 2. Polycount: 18271 tris. This…
After working with Cryengine for years, I've decided to try out Unreal Engine 4. Foliage clustering greatly influenced this decision, as did blueprints and UE's material system. That, and I decided it was time to get my hands dirty with PBR. I went with a more realistic approach, I felt that was fitting because PBR. No…
Turns out my earlier screenshot was from a version of CE3 several versions old... these new shots are in the newest version. Had to change some settings around. Got some new assets, new grass and dirt texture made in Zbrush too. Not sure if I am completely happy with the dirt texture though. Got some good results messing…
Something I finished off a while ago in UDK - time to move to UE4 :) Based on Cecil Kim's excellent concept for Perspehone's Room in God Of War 3. The Santa Monica guys started by replicating the concept but as you all know, it ended up more dungeon-like in the final game. I rather liked the vibe in the original concept…
Upgraded my entry I was looking for the rock thread but it seems after finding it twice this week and wanting to post in there I can't seem to find it and i tried 3 times so sorry if you didn't want to see this posted again, blame search. ;) Click me for way biggerness!!!…
A UE4 material which I've been working on for the past week or so. I've never quite liked snow when it's got the weird vertex stuff over it. Nearly everything is parameters, just got to sort out specular and some other things I would like to do. Image 1: Screenshot from the material editor. Image 2: Material applied to…
Thanks man, I think it's a larger res on my artstation. http://www.artstation.com/artwork/transitor-fan-art @Guideborn: I putzed around with the Zsculpt on and off for a week maybe. The most time was spent on her feather collar which was a pain to do and I think I redid 3 times XD I posed it in a few hours and the render…
Hey guys this is my first time posting some art work on Polycount as I have been lurking around quite alot :) This is a 3 month university project called 'Murder in France' THE deadline is in a few days but I am going to continue polishing the environment, I am looking for some critique and any feedback - any help is…