Hello everybody! So I was trying to model this eleven tooth drive sprocket and I've tried a couple approaches. The first one was to try and start from the outer circle for which I made a cylinder with 33 subdivisions since it matched the step of the teeth (1 face = 1 tooth, 2 faces = distance between them). My intention…
Hi all, noticed this slight pinching in default 3ds max viewport while doing my practice using the methods shown in this thread. I know its the perfectionist in me killing it, 3d programs like max and maya are not cad tools however just need some advice on this that should I just let it go or is there some other way on…
So I just found my personal perfect way of doing this: 1. in edit poly select the section that you want to have diagonal 2. add FFD 2x2x2 modifier 3. Move the upper 4 control points 4. Add another edit poly modifier on top select the upper vertices and move by the same amount 5. Add a symmetry modifier and done Is there a…
Hey, I have a problem with one shape. Seems like my geometry is bit off course. I am trying to do following shape: This is what I have: I used Boolean to cut out 6-sided cylinders. Then modified bit and added supporting edge loops. The size of this model is 7160 tris when having Turbosmooth with 1 iteration. What should be…
Easy way to get a perfect fit (Maya): 1 - Select the edge loop of your "port". 2 - Go to Modify > Convert > Polygon Edges to Curve 3 - Create your tube CV and snap to the middle of your "port" curve. 4 - Select the "port" curve THEN the tube CV. 5 - Go to Surfaces > Extrude. 6 - Dance. (Very Important) EXTRA: If you are…
Trying using an icosphere or cube - (Cube only) add a subd modifier (1 level) - apply it and go into edit mode - delete half the mesh - select each edge loop and add a spherize modifier - mirror mesh and weld together - add subd modifier and you now have an all quad sphere. Or try using a sphere with less loops - try an 8…
here's my demonstration, could gone with less polys, but the thing is, it's a very simple shape and has a very simple solution. Pay careful attention to where you want your support edges, where you need them. And try to fit you're polycount to that. Less is more, but this was Lazy.. doing artstation challenge.. fast. . 1.…
here you go: obj http://dl.getdropbox.com/u/93793/Bolt2.obj edit:: i made a video of this screw. http://edgesize.com/files/videos/Screw/ScrewMe.avi http://vimeo.com/3223611 sorry its kinda crappy. i started using a new soft and didnt configure it before recording, so i was recording in microsoft video 1. And also, i only…
I jumped straight to 3:10 (soundlessly) and didn't watch any further, so let me know if I'm showing a solution to the wrong part or something. B) 1. Set the cursor to the center of the sphere and add an empty. 2. Add a Mirror Modifier to the sphere, enable Bisect X and set the empty as the Mirror Object. 3. Rotate empty.…
I selected the edges. The reason for that was. 1. I have a smaller Hole and 2 bigger. Giving them the same amount of bevel/quad, will give the smalle one a sharper edge when zooed out. . 2. I had more control over the places that needed fixes afterwards. Just where you've marked you'r stuff. For example the box that…