Thank you so mutch. This it partially what has happened to me. I've worked on Vehicles at an art house for the last 3 years. I got so burned out I just hated every day at work. Going in to it I assumed I would come out with that "year of experience" and I would still do characters in my free time. I've had to realize that…
It was important to sculpt the head with the finished helmet/headgear pieces in place as it had to look like the flesh was being compressed . When sculpting organics I have a few matcaps that I switch between, and I will always use the Basic material as it reacts to Zbrush's interactive light. I can't stress how important…
Hi, my project is inspired a beautiful digital painting where a young elven girl sitting on a tree and so I got the idea to create something similar in Godot engine. Environment will be something of a magical forest with huge trees and a young elven girl Senaya but in a modern/sci-fi? suit. ....so we'll see how it goes :)…
I had the center piece in before I had the idea of putting the tree in. Unfortunately, the tree conceals it entirely. This is literally the best view you can get of it from the floor. Regarding the bark texture, I resorted to throwing a CG texture into crazybump, then taking the heightmap into zbrush so I can bake…
This is a tremendously broad question, but I'll take a shot at it. Lighting and composition. As others have stated. Tiling textures. This is a large one, but learn how to make tiling textures with values and surface details that will work well with a defined palette. Use of photos with good color correction, sculpted/high…
most people use marvelous designer for folds. If you want to hand sculpt them though, you can drop in some alpha map detail to use as a 'base', then clean up and sculpt over that. It's a good method, I use it myself for basically everything. You can find them for a few bucks (or even free sometimes) just need to watch for…
Good on ya for being meticulous about your workflow. Helps us a lot to understand where you're coming from :) Pipeline in regards to the plank. Dyamesh doesn't make good retopology mesh. It's only useful for giving you even quads at a certain density. At best, you could use ZRemesher, but there's ways to get a good retopo…
Thanks! Wow I totally forgot about the spriggan, it's good you mentioned that now I can tweak the design a bit while I still can and have it not look too similar! I'm planning on sculpting some tree bark-like textures on top after I get the base shapes down. I have not toyed with PBR all that much but I would definitely…
Inspired from the "Art of Avatar" Great book for inspiration by the way. Check it out! As this is just experimentation, i'm going to stay as far away from real trees as possible. Did quite a bit of that on Red Dead Redemption. Alien trees and weird imaginative stylized stuff is my cup-o-tea for experimental stuff of my…
Hi.. So i think i finally got what i want about the tree. I'v sculpt some ideas about the bark details in order to get those hard edges which will make it looks like a actual tree haha' Anyway, the goal is to use this behaviour to give the shape but use the color variation to keep the style i want. I would love to get some…