thanks everyone! @ Eric Chadwick- toolPadz is correct, in Zbrush 4r4 there is a feature where you can render out an automated camera based on your undo states. @ deka01- for this I have a 2048 pgm height map and a 4096 diffuse. I'll probably drop the 4096 down to a 2048 later though. @ DavidBrumbley- Ask and you shall…
Hey guys, Been a little bit since I've posted an update - had some other higher-priority things to get done. I haven't had much time to work on my 3d art since this post, but I've spent a bit of Easter sunday playing around with the diffuse and an (new to me) emissive texture. I'll admit, when you add an emissive texture…
I really like it! Nice work. Crits: - You choose to float some details over the surface, like the vent on the side and the boxes on top? In general that leads to wasted space on the UV's (the dark boxes on in the middle/top of your first texture sheet?). Most of the time a few more polys to connect those pieces won't cause…
Hi. I've read this post for a couple hours now and have a few questions. I didn't get through all the pages, so I may ask answered questions but I was searching for answers and decided asking might be faster. okok 1. I use 3ds max to bake my normals and AO, using projection and cages. I use Marmost to render assets and UDK…
The way he made the models was to use 3D Studio Max 3, Character Studio and a bunch of other tools. By now i'd imagine all the MD3 exporting stuff necessary have been long regressed. One way you can still do it now is Blender which has a somewhat stable MD3 export plugin. You'd generally have to have two armatures (one for…
The Ruiner doom3 modification is looking for animators to help create combat related animations for the player model. We are in need of sword attacks, axe attacks, and hand to hand combat animations. Animators can use either 3ds max or maya to create the animations. They may use bipeds or their own custom skeleton and rig…
Something interesting was happening to my craptacular low poly meshes with equally craptacular low res textures I'm trying to tile on them. I have a very simple rock outcropping mesh, and I exported it with a planar uvw mapping tiled x amount of times. The model was brought from .x into our inhouse 3d format and displays…
City Kit Link - https://www.unrealengine.com/marketplace/en-US/product/urban-city-shops-modular-asset-kit-lighting-day-sunset-x2-night-rain This city mega-pack kit allows you to create an optimised urban city with a range of shops and office buildings made for UE4 and it's been tested in UE5. As seen in the images (and…
Hey ae. the truck is looking pretty cool so far, but I have lots of little crits for it. Most are pretty nit picky but I think some could really help with the beefy armor you have on it. So here we go. 1. The bars over the side windows are not made of tubes, they are flat pieces of metal. 2. The small cross bars covering…
@Temppe Yeah it's exactly like an inflatable chain :) To break down the whole functional design: Inside the housing that's part of the ship would be sort of like a rollercoaster lift hill, carrying the pump/tube assembly out/retracting them back in. During extension and before ejecting a pump, this mechanism can lock a…