I think you're screwed without poking at c++ I've not checked with python because I have PTSD but the same bits are generally available from editor blueprint so I poked at it there and then when that failed i looked at the code. The named reroute declaration is held in a public UProperty in…
Hi! My name is Alfred and I am interested to create 3D low-poly modeling/graphics for your iPhone Game ASAP! If you are interested, please contact me by e-mail: alto1080@gmail.com My portfolio website is at: www.alto1080.blogspot.com Feel free to check it out! Thank You, Alfred
I'll try not to tread any ground that has already been covered, but other games that have had issues are EA's sports games. FIFA immediately came to mind. Though it's mostly physics and procedural animation that are the issue in that case. Games that have great animation- Skullgirls. I'm always impressed by hand drawn…
Hey guys, I usually stick to branding and motion graphics but after seeing this contest on the CS:GO homepage I thought why not try and expand into new things! I haven't got much to show as of yet but I tried my best to stay away from over used colours that everyone else is using and I found a few images that ill include…
I hope you can be patient in looking at the screenshots and understanding the nature of the problem. I added titles to each screenshot to help you better understand the problem and what each screenshot refers to. Hi everyone, first of all, I apologize for the length of this post, but I really need help as I don’t know…
DavidCruz - Thank you! darkmag07 - Nope you aren't lame, that is actually a good point. I totally forgot to name the mech, will think of something for it! Deathstick - Haha those names are great, will keep them in mind :) . Yeah I hear ya on the movement stuff. I was inspired by those mechs from metal gear solid 4. I…
You can be appreciative and critical. Those who are pointing out Oniram's lack of professionalism aren't "siding" with the other side or trying to hide anything. He posted it to look for responses from the community and that's what he got. Anyone reading this thread should be able to learn a thing or two on how not to be…
Okay I made a little tutorial so you don't have the same problems as I did. In regards to Maya 2012 to export to Crysis you need to add a shelf to Maya which contains the export tools. It’s quite straight forward once you have broken down what the techs at Crytek are trying to say - http://sdk.crydev.net/display/SDKDOC3/I…
Funnily enough I got one from you quite a while ago (2-3 months) but was pretty sure it was spoofed so didn't want to disturb you with a reply. I am wondering though where they originated from, my suspision is moby as they couldnt spell my name the same way 3 time so i am under 3 different entries there which may help to…
Hi there. So like to share this boat asset i'm making for the game. I'm including the reference i based it off of. I'm not trying to get it exactly like it but just the general sense of it as it as it for a gamejam. Also showing the wireframe to see how the topology looks. Just like to see about any critique I could use to…