Didnt intend to turn the thread into a love / hate mmo's love / hate korean arts love / hate popoi female thread. Just thought I would share the awesomeness thats been done here. Something ive learned in the past year - there is absolutely no way to please hundreds of thousands of people equally with design, customisation…
Hello, Im the Production Coordinator for Dead Panic Studios, a visual development studio out of San Antonio, Texas. We are a full production pipeline studio that can handle everything from first concept to final animation. Below are links to our webpage and demo reel, http://www.deadpanic3d.com [ame]…
Read this and read it well, it tells you all you need to know about how to use smoothing effectively for high-poly models. http://home.comcast.net/~dpattenden/hi_poly_tut_model.htm Thanks to Daz for taking the time and effort to write all this stuff up - it's very useful and important. MoP
Hello there! First off I would like to thank anyone that has bothered to read this thread! Next I would like to introduce myself, I am Jordan Maziarka, the Team Lead, CEO, and Co-Founder of Ark Softworks LLC. We are a small development company that is just starting to break into the industry by using some concepts that we…
Starboard Games LLC is hiring! We are an highly professional and friendly Indie game developer looking for talented and dedicated people to join us on our exciting projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people…
strange, do you guys have a booth or anything? i am guessing not. the company i work for (jgie) only has 30 people and we dont have a publisher, but we all got passes. i wonder how they are doing this. i was really glad to hear it was going to be harder for fanboys to get in, but now i hear they are shafting developers…
[url] http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-time-lapse [/url] Pretty nice stuff. This covers several different environments from the game and is sans any UI elements...just the scenery. Worth a look.
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…
Hey guys. I finally finished up everything for school (Graduated last Friday :D ) and I went a head and started working on this piece for my portfolio. As of now I want to get a nice foliage space with maybe some sort of buildings or old ruins. As of now I went ahead and started working on some of the vegetation and such.…
Okay, I've pretty much gone through both of those linked videos. There's still under 50 minutes left of Gio Nakpil's video; he's currently on tertiary details. His approach to doing secondary forms on a head certainly makes sense and cleared up some doubt. When I was doing my mentorship with Henning Sanden, and I was…