Getting close to CET zero hour, when the fairy godmother has to repossess the pumpkin. Unfortunately (or fortunately) we're using forum software that doesn't support alternate theming. It's all or nothing folks. We could upgrade to the latest forum software, but their new theming system is really terrible. We'd have a ton…
SKELLS This is a copy across from my university's work forums. I've been spending a couple of months on a hard surface vehicle/mecha project, due to conclude its development cycle in May. I'm a 3D Modeller with experience on producing hard surface mechs for set timeframes. An it My intended goal is to produce a mecha…
Here is some really good examples from Orb ! following his works helped me loads. http://www.polycount.com/forum/showthread.php?t=83186 Pay attention to his cracks and damage on his texture it looks allot more natural. I've recently started to learn hand painted myself and the most important thing I've learnt so far is to…
Okay, so this time I'm working on specifically hand painted textures until I have at least 3 done, before I go back to modeling. Basically my goal with this thread is to create about 5 models and hopefully improve as I practice. Its really hard to get straight back to things because of OT right now, but I'm working my best…
Ok, I'll just say that the people who cant draw will have a tough time working on stylized hand painted stuff. I was worried that my skills where outdated but hand painted textures are still popular and the drop off in artists with those skills has made positions hard to fill. I'm not saying you have to be Craig Mullins…
a two handed workflow utilizing lots of hotkeys without the keyboard can also be achieved by using something like the MS sidewinder strategic commander or certain belkin game-controllers. the hand then definitely doesn't have to work as hard as when operating the spacemouse, so i guess it's better, RSI-wise, too. i got me…
Update I took my graph for the body section of the mech and applied the leg maps and colour ID. Did a bit of tweaking and added in some glow effects. Used the bitmap nod to do some hand painting to adjust the glow shape and colour.
Was bored last night... I think I am mis-reading the horns though. The shading makes it look like ears. it is ears right? Made the blade a bit beefier since the handle is pretty large. Really haven't touched the hands/feet yet. Should the handle have wraps?
Hi!
These are my works in Blender for 2025 I mainly work with low-poly and hand-painted textures. I like working with stylized shapes. My goal is to become an environment designer, so I'm currently focused on improving: -scene compositions -colors and lighting -stylizations within the framework of the finished game I would…
This is anatomical set for zbrush like character kit, it will give you time savings in your commercial or promotional game project. Bashkit has 40 objects. All parts of the hands and feet are the body type of decimation. Archive have two. ZBP files/ You can export models from Zbrush in .obj and .fbx format and use the…