For past 2 months i heavily worked on dynamic destruction, i must say that it was fun doing that but its time to move on :) here what i got so far https://www.youtube.com/watch?v=7oL3PQVfWzQ And also here is my experience from using APEX and UDK What i tried and failed to destroy in UDK Can't destroy trees in UDK i tried…
Happy Thanksgiving week everyone! I'm in the last push for the project! Though I'm debating if I should pull some lighting out or keep it. I removed the shelf since it was somewhat out of place. I put a cabinet for the moment as I do plan on having something there. --------- Decals and posters were made in Photoshop.
Hi Polycounters, I started working on this scene, I am kinda lost with where to go next, as you can see I have blocked out some shapes. I am also having problems trying to get the tree leaves to look right. Decal pass will come much later. Any ideas/paint overs are highly appreciated. Thanks
[LAST WIP] [/LAST WIP] I'm working on a new environment inspired by the typical architecture of romanian buildings. It's still early wip, i am planning on adding some vegetation, more props like trash cans, light posts and garbage on the ground, maybe some bigger puddles and more decals like graffitis and more grime.…
Thanks for the advice and compliments guys! I spent today fixing the floor (moving the waves, getting rid of the circles so I can make them into decals), I've also changed the door but it's not updated in this screenshot. And I've worked on trying to make it seem like there's light coming through the ceiling. Progress is…
Little bit of an update, started to add more stylized foliage and texture some of the sections of the door, still going to do another pass over the rocks and parts of the door, ton more foliage I have ready to import and might mess around with some decals or add some more moss to other sections
You've chosen something that's actually tough to practice texturing on, in that you're not really expressing a material so much as a group of decals. So while it's good practice for something like getting comfortable in photoshop, it doesn't do much in the way of getting a better understanding of material expression. That…
cant believe i missed this... really nice work would love to see some more detail in the chateau's steps and i think its missing a touch of bedded in-ness... possibly some alpha decals around the arches and windows to make them sit better would help it to look a touch more solid
What tool did you use to create splines for paths/ roads? Did you use zbrush to create you instances( building blocks) for the level e.g rocks debris? I watched the demo video for the ID Software your application of decals and stamps look immesnsed and so free and easy. Well jealous!!!!
You can't really unique map this kind of stuff unless you are only going to see it from a distance and you aren't going to have many variations on this building type. For localized variations you would use a vertex paint shader and decals. The cost of all the textures and materials get amortized over a scene.