Yep, what slosh said. Also, triangles are your friends so use them. You're just supposed to avoid using them in areas that will deform so something like a sword is perfectly fine.
Second what Brian said. That looks incredible, @GuangArt! The Marmoset renders turned out great, and you really got the light to hit the metal on her armor and sword just right. Awesome work!
A simple sword I modeled in Blender and mostly just applied some basic Substances to in order to get it looking presentable. Massive pommel. Still relatively pleased that the normal on the handle worked so well.
Kentucky Route Zero [ame]www.youtube.com/watch?v=q_pgxP7zdPA[/ame] Thomas was Alone [ame]www.youtube.com/watch?v=Jc0C8H1YgUM[/ame] Sword and Sworcery [ame]www.youtube.com/watch?v=fqbeO2FrIaA[/ame]
its a good start, especially the sword but you arent gonna get her into a game engine easily with that pose. Just get her in a standard pose like a T pose, nice and symmetrical and keep at it.
The dicks should detach and recombine into a giant dick-sword or weapon! Kidding aside, they do look glued on. In the sketch they look like they're a natural extension of the ogre's body. Other than that this looks awesome.
Made a quick sketch of a sword for Abaddon while at work today. It will probably have some dark greys and blues in it when I make a colored version. Up for claim if anyone wants it I guess.
Damn, this is looking sweet. The sword could use some tweaking to keep with the concept. On one side of the grip you'll see that the metal section under the grip extends over to the middle section before the blade.
Hey everyone, I started working on a pose, this is very simple but it's temporary... I'd like to do more in action. Here is an overview! I also started texturing the sword. Still WIP but the end is coming!
Working on a sword atm. Dont mind the hilt...need to finish that off better..but thinking to just leave it like this, seeing as the player wont even see the lower part of the hilt in-game. Feedback is welcome.