Don't stress about picking just one thing, realize you are picking which you will learn first. If you want to make a career out of this you'll need to get good enough at one thing in order to become employable, but when that gets old you start to branch out into other things. If this is going to be a life long career…
Feng Zhu's stuff is awesome, and ctrl+paint also is badass, great suggestions! If you're just getting into 2D here's what I'd recommend, don't take this as gospel but it's what I've found helpful: 1. Learn perspective - I don't have any really great resources for learning this but this one seems OK from what I've skimmed:…
Nice choice of reference. Seems like everyone and their brother has done a 1911, but atleast this one has quite a few unique looking bis. So cool ref! Some tips: 1. Your material for the high poly is a bit too glossy. It doesn't have a wide enough highlight to actually spread across the model and makes the edges and…
hey all - some updates on my guy. The astute among you may notice a small change in his back-pack apparatus - after looking at it for a while I recon the old Vorptank on his back was too big and cumbersome, (and everyone knows when travelling in time you need to be able to run away from mastadons or laser pistols) so have…
It's been a while since I started experimenting with alien designs. I'm usually more interested in the general shapes, but in this case, I've been testing new alphas to generate realistic "non-human" skin. Hope you like the result! :) Artstation post: www.artstation.com/artwork/EvLZze
Introduction: I apologize in advance, I know it's A LOT, but bare with me :) You can skip to important parts if needed. Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. The essential reason I am posting this thread is because our team has…