@thomasp just fyi, Nvidia has confirmed that the 3000 series will work on Windows 7 (but not 8 or 8.1) in their community Q&A: https://www.nvidia.com/en-us/geforce/news/rtx-30-series-community-qa/
7) At Bridge all tile sizes are the same so we can't see what size each scan is i.e 1x1 m, 2x2 etc. A small size indicator on each tile would be helpful.
@ siraniks and fonfa: Good work on those models. Night#7. The floor was already done, I simply never posted it earlier. My production rate is slowing down for sure, which I suppose is natural.
The head in the concept is very small for the size of the body - it seems to be 8-8 1/2 heads tall, compared with your own 7-head height. The cuts in the final image seem to bright, almost emissive.
Still trying to get good after 7 years doing art and 3 years in the video game industry. SPOILER : You never get good. You just suck a little bit less everyday.
sounds cool but nothing TOO new. personally i don't like the switcher for max cause i don't want to constantly look on my keyboard. i'd rather look at the screen 24/7 cheers...
Day 7 Please Critique, need to understand why the face still looks off New face sculpt with closed eye. wanted to concentrate on other areas of the face. such as the nose and the mouth different shadow render
Wouldn't be better to move all the contest in the Contest And Challenges section and in a new subsection called "Community Challenges" or something like that? They disappear quickly, like the Weekly Hard Surface Challenge, which is on page 7 now.
Move, Clay, Claytubes, Standard, Smooth, Clay buildup, Damian standard. Practice those, since they are the primary ones. Try creating a basemesh with Zspheres, then afterwards use those 7 primary brushes in conjunction with Dynamesh.
That guy is ripped too! I bet he could take down at least 7 of those guys at the same time. I mean, look at fatty back there to the left. Man, time to hit the gym and protest!