It won't increase the polycount. You are confusing mesh subdivision and vertex normals smoothing. Please see this thread for explanations of your misunderstanding : https://forum.allegorithmic.com/index.php/topic,23585.0.html
See that all the vertices are merged, the ones that are too close to each other because that will give you crapiness. Plus, you shouldn't divide triangulated mesh or even dynamesh. Watch this btw, it's really useful in your example: https://www.youtube.com/watch?v=Fg6QPJ7XirE&t=2337s
How much of a background do you have in traditional art and working with digital painting (wacom tablet + photoshop)? Your best bet would be a larger company, lots of times for smaller studios, concept artists also have to do other things like texture work. For a portfolio you'd need lots of real world applications of…
i7 950 350$ MSI x58m 180$ 6gb ddr3 110$ Nvidia GTX 460 180$ Plain Lian Li Mid ATX Case 100$ 600w or more power supply 100$ 23inch LCD screen 190$ Win 7 Home Premium 64bit OEM 120$ 1TB 7200rpm 64mb cache HDD OEM 70$ Cheap OEM DVD writer 30$ You can use this as a starting point, not including mouse and keyboard all that…
Thanks guys ! So.. between Torchlight games, I managed to update my little scene. I decided to make it a little bit bigger. I'm close to start uvmapping now. I still need to improve the dead fallen tree, add little branches on the big one and optimize the ground tricount + tweaks depending on your crits :poly142: Tricout :…
sweet thanks! the g400 ones i was seeing were $239 ([ame]http://www.amazon.com/gp/offer-listing/B0055QZ216/ref=dp_olp_new?ie=UTF8&condition=new[/ame]) but wasn't the same as this one. Going to order one and give it a go.
The video is uncompressed, absolute maximum quality, so using that information we can determine the file size: A 1920*1080 bitmap is 7.9MB, you have 30 bitmap frames per second so that's 237MB, and you have 36 seconds of footage, so that's going to total 8532MB.
Thanks Steffen and arman Cant update ST stuff till its released on April 23rd apparently... so shit out of luck right now but heres something that finished up for the Darksiders Art Jam, was fun subject Wasn't liking how the texturing or the normals were on the Viking guy so decided to go back onto him and sharpen some…
respawnrt and Blaisoid: Thanks so much for taking the time to crit! Totally see where I went wrong. I'll fix it up after work :) Blasoid, thanks again for letting me model these! They're a ton of fun. Fredd 2303: Cheers mate! Glad ya dig
You take two photos, one of the object with the chart, then you remove the chart, and take another photo. Calibrating based on the chart detailed here: http://www.polycount.com/forum/showpost.php?p=2320565&postcount=13 You could take a photo of just the chart as well, but only if your white balance and exposure is locked…