here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…
evilblah: thanks dude sltrOlsson: for the blankets, i used these tutorials to get a hang of max's clothsim stuff. http://surrealstructures.com/blog/?p=229 http://surrealstructures.com/blog/?p=315 After getting a hang of thin, neat blankets, I moved onto messing up the bed, adding a lot of folds and stuff. Mostly by picking…
Thx for your explanation of the shift-bridge. Works similar to f2 then. Good to know this actualy works in Max should i need it. The difference is in the usability then since in blender you always use the same shortcut for all the scenarios and don't go through third party menu (unless you assign specific shortcuts). As i…
Thanks Quack! I didn´t know them before. Its a good idea to take a look at the Graphs. We could use this Thread also to post Tutorials we found on the Internet, this could be used as a training library ;) I know these tutorials: http://3dmotive.com/series/intro-to-substance-designer.html…
I would think it will be similar to their current licensing fees. A scaling percentage based on sales. For beginning developers I think it's much better than the 2200 it costs for Unity up front. Although if you make the next Angry Birds in UDK, the Unity deal would probably look rather attractive!
I had an absolutely crazy deadline for myself as I started on Saturday night with this project. Learned a massive amount about streamlining my workflow and cutting unneeded items, with that said it was an absolute blast the last few nights. Rendered in UE4. Software: Zbrush Maya 2015 Substance Designer (Bakes + Multi…