Hey there ! Here are some progress on the face. It looks less messy than the previous one I think. Still quite some work on the nose and adding some flesh/fat on different parts of the face. Close to retopo but I need to get better eyes and nose before that (and to attach the ears but I'm not 100% sure they are well placed…
Hello again Kamih - here is a new suggestion. It's a little bit out there, but you might find it interesting : what about having a way to instruct LNP to record a certain number of plot points, to then have the program cleanly draw the stroke going through these landmarks after the fact ? Like so : Note that these are not…
Yeah like I said in the WAYWO thread, you've nailed a lot of the important details of the Luger quite well, including the action. Really solid work. Looking at it now, the one thing that really looks like it could use some adjustment is the width of the bolt--the part as extends out from the elbow joint (the round bit you…
My advice.. Read what chatgpt did. Use it to learn to write the code yourself and apply that to any language and environment you find yourself in. The llms are good at JavaScript and python because 90% of the code on GitHub is JavaScript or python. they fall flat pretty quick outside of that environment and fail utterly…
Hey man, here's some crits: From the front view: mouth wider nose less blobby (define the nostrils more) Make sure you have the eyes wrapping around (the eyeball is a sphere even on a monster like this, so the eyes are def. not wrapping around a sphere properly atm). pull the eyes down slightly, and pull the mouth and nose…
As he said, The most helpful thing I've be able to use is a custom menu hot keyed to a key (z in my case). Has all my common brushes, some common materials etc. I've get all my zbrush panels close or collapsed to have as much canvas as possible, So these quick menus are a good fix for that set up. All you need to do is go…
RTTassist v1.5 RTTassist version 1.5 is here! Big news this time, the source code is now fully available! :) The link in the first post is updated so you can download it from there.Or just let it auto-update itself. Here is the changelog: * Source code available. * Revamped baking system from ToTex. Special thanks to Sven…
Actually, I'm pretty sure it's excessive either way. If you're rendering stuff a render farm + 4790k is more efficient because that way you can work and render at the same time. You can get a really nice renderfarm put together with the amount of money you'll save on not getting an absolutely absurd sound card, CPU and…
Cheers Adam, Are you talking about how the vertex colors are blending between vertices? If you're painting in full color, I don't know that you can get that blend, as its a hardware level lerp, and you're not wanting a linear gradation. If you go back to painting masks you could get an adjustable gradation like that a…
Cool! Thank you! I bugged my teacher about it and he was kind enough to help me with resource hunting and came back with these links! :lol: This one is text based with some image help and is probably most useful to someone who is familiar with Unreal and Texture nodes:…