D_Wall - thank you! for the skirt I actually had a few goes at making it! I started by subdivision modelling it in Max, just treating it like a hard surface object really to get the forms of the pleats really bold. If I wanted a more naturalistic look I'd probably use Marvelous Designer and construct it in there, but I…
Looking at the features Maya received in regards to game-dev (the new UV-Toolkit, shift extrude, etc.) it was more of a catch-up with 3ds Max in my eyes. Yes, 3ds Max stagnated in regards to game-dev in the last few years, but I think that was more due to the fact that the whole UI was/still is beeing reworked (ported to…
I really have to say... your eye for detail and the way you place your meshes together really shows the confidence behind your designs... I agree Boozebeard about stepping out of your comfort zone... but having that eye for detail you've already trained up I'm sure you'll breeze through the process... keep up the good…
I'm not doing the '74 era bakelite grip. I'm doing the modern polymer grip, which certain models of the OTs has been known to have. But good spotting ;) The only other major change you'll notice from the '88 OTs-12 is the iron sight is missing (replaced with AKS74u irons) It's accurate. It's for 9x39 (not 5.45x39), so it…
I'd say, don't go overboard with the textured wool-look. It definitely doesn't fit the whole art style and is too detail heavy if you'd ask me. stitches will probably work just fine if you want to go for that :) Have you thought about making the nose a touch smaller and having the mouth on the extruded piece? (or just no…
ive found mayas duplicate special and subdiv proxy to be somewhat annoying/limited to deal with. for one example, whenever use the sculpt geometry tool extensively with half of my mesh instanced, i usually have to re-attach the center verticies whenever i sculpt near the center which is an annoying part. (so far the only…
At first glance, the weathering and dirt seem to cover everything equally and ends up washing out the entire model. Be a little pickier as to where that grime/dirt/weathering would appear on a building ( under ledges, under the windows, up from the street level. In your second wip shot, there's something strange going on…
I think you could do a little more work on your wood. The details that pop out don't look convincing at all. Adjust the color of the extruded section a little bit, and consider changing the grain direction. Right now its obvious that the wood grain does not adhere to these areas, which makes it read odd. Painting in some…
@lotet thanks you for the complement and thank you for asking, I realized now that I did not state that from the start. To answer your question, I am trying to match the personality that I think the concept resembles rather than a 3D copy, although staying close to the concept as close as possible but taking a few…
@ Shogun3d Thank you so much, i will check the scene out as soon as i have time and try to learn as much as possible from your work. Basically what i did to create the highpoly was to create the box, then add divisions and then smooth it like 2 times. I guess thats a real wrong way of creating a highpoly, am i right? Also…