My favorite !! So far ! Really fine and expressive attitude/pose. A part of the daily life in your beast and i looOove it ! Breat work and Good continuation !
Rule of thumb: Retopo everything as a continuous mesh if it doesn't have to be animated specifically. You can and should use your existing topology as a base for low poly.
Update: I started to reshape the room and blocked out the scene a bit, i'll continue to finish blocking out the whole room and work with the lighting some more.
The second Evil Dead wasn't a remake of the first, actually. The beginning bit is a super-simplified recap of the first while the rest continues from where it left off.
I'm not saying it's a lie. I'm saying that games change, as development continue. Not to mention, they usually demo on a very high end PC, and then details get reduced, for consoles
Zac, I agree the design isn't as three dimensional as it could be. But at this point, I'm just moving forward with it so I can continue with some other projects.
Who said you were? The problem really is the herd mentality, and it would seem the general public are completely unable to learn from their mistakes. ...and so the cycle continues.
hi polycounters, please note that i did the WIP before i read the comments were post. i will continue to working on this scene with your advise in mind.