the fix for this is fairly simple, although annoying, you need to make 2 shaders - one for objects that actually have transparency and one for objects that dont. Even though you objects may be sharing the same textures and alpha channel you need to disconnect the transparency option in the shader for those that don't…
I get that error pretty frequently at work with Max8 - usually if you start a new scene, then File --> import and select the corrupted file you can import the meshes into the new scene. usually when max corrupts a scene (max8 anyway) its one object thats messing the entire scene up. If you import object by object, or in…
Hi, Great job—this thread keeps getting better every time I check in. I’d suggest updating your first post to feature your latest image right at the top. For your shots, you might want to refine the composition a bit. Try positioning the camera lower and angling it upward toward the Spider Robot to give it a more imposing…
I usually found Optimise Scene Size works pretty well, provided you've deleted history. If you don't delete history on all your objects, the transforms which appear "empty" in the outliner may still have connections to valid objects in your scene (eg. after a Combine operation, the previous transforms are now empty but…
Because you're trying to use a level-event scripting tool to implement game mechanics (which should be implemented in script). Think about it logically; of course that won't work. When you touch the trigger, you use the 'Attach to Actor' node to attach object A to object B. If you toggle the trigger, you're still just…
The fundamentals of drawing physical forms requires knowledge of perspective, anatomy (for figures), and proportion. You have to understand how objects exist in space visually before you can draw them accurately on paper. Every object is comprised of basic 3D geometry that provides form for an object and your goal is to…
Hi guys, I have another question!! I have an object with multiple elements and want to duplicate one element but not the whole object. In max I can hold Shift and drag with the element selected to duplicate that element and then select from the options whether I want this to be part of the original mesh or a unique object.…
but the videocard interprets polys as triangle anyway. quad's fully arent magical dude, look at this. same object from two angles. It's a quad, but looks like its quite clearly made of two tris. that's how computers understand meshes. why would they make it read and create surfaces on 4+ sided objects when they dont need…
The rtt render in max doesn't reflect the final file. It renders a complete map. In your case, object is black because you have no light. However it (may) shows in red what are the pixels missed during projection. Be sure your cage enveloppes the highpoly everywhere. Try to reset xform your objects first. Under…
Has this changed in recent versions? I'm filling my object (mrgb checked, 'fill object') with the Flat Color material selected, and it's still just filling it with white (as in: selected objects don't highlight brighter, and changing the active colour doesn't colour the object) edit: other things I tried: filling material…