@danpaz3d Cheers man, I'm not too sure whether to do the corridor or not, I didn't intend to but seeing as most of the assets and textures will be reusable I might create it towards the end of the project. We'll see :D
@danpaz3d thanks a lot for your tips, it's all good stuff. I'm not sure how to edit the fog, I didn't actually intend to have fog but I think its a UDK preset. Any ideas?
Hey Patrick, what engine are you working in? Are you planning on working with a PBR material workflow or something more traditional? Is this work intended for high end PC's or consoles or something more optimized for mobile? thanks!
I appreciate what Rhinokey, and D.Carmine have said this model started as a speed model ive not really used zbrush until recently. but i am intending on redoing parts of him. d.carmine thanks for the image :)
or storyboarding, layout, camera setup, cinematographer, dialog editor/facial animator, etc etc etc :) If you want to do camera work & camera animtion, practice Storyboarding too! focus in on something (pun intended)!
At least the characters aren't intended to be the originals. ('You may think these faces are familiar...') But they'll all die within a season and a half. Nothing this bad holds up for long. "I got silver ridin' on it!" /jzero
the rainbow kills it,- otherwise nice texture work. There seem to be quite a few faces wasted also some of the triangle counts are imo a bit high compared to what the wireframe shots intend to shape and define of the object.
Omg omg omg omg.. :cookie: Btw.. I can't post bc the Copyright bar is in front of my sumit-button.. was this intended ? ;) Edit: ok the trick is to squeeze the website until the buttons show up.. nice one :p
Interesting point about texel size interaction with Substance Painter. It's one of the things I got the student version of, and alongside Designer fully intend to learn and use in my pipeline. Can you elaborate on how it could cause problems?
You could increase the radius of the brush or lower the strength of the grab brush using the middle mouse button or the tool options panel. LIke oglu said, it's working as intended; it won't push anything until you start to move a direction.