Okay, thanks for the info. I didn't know that posting an images or links from my portfolio is ''bit unprofessional'' in this web platform! All the best Hris
Updating with a reopening: ★ 2D/3D Artist - Environment/General (1) * Experience with Blender, 3DsMax or Maya required. * Experience with modeling for video games and using a PBR workflow required * Expected to create 3D game props including organics (plants), architecture, static clutter items etc * Expected to produce…
soooo Arkadius told me about this awesome new software of yours... and ide LOVE to use it... but it wont run on my computer. i have windows 7 and as far as i know i jsut installed the latest updates. when i try to download from download.com i get an error that states : This setup requires the .NET franework version…
woohoo, samo hrabro! :thumbup: These are looking nice, there`s a certain recognizable style to them which I really like. My only suggestion would be to get more into 2D and plan out proportions etc. with sketches - much easier than jumping straight into modeling. :poly121:
Coolorus was updated to work with 2015 as well, thankfully. It doesn't have the weird quirks where you'd need to click back in your document to have the color "stick" anymore either, yay! Looks like the Layer channel advanced blending is still gamma corrected can't use for channel packed masks still :( Is the history log…
This is a combination test post of learning to put images on this forum and a discussion of a little mystery I don't understand. So. I'm busily learning to use 3d coat and decide to try a set of boots. I decide to make one boot and mirror it in blender. The mirrored boot has the normals pointing in so I recalculate them to…
Hrm..I see your point there Zwebbie, why I never thought of that lol..thanks for reminding me that point! I check the model and yes, the character has only around 500 polys more than the weapon, guess I pay attention to the low poly count too much then. Will update her first and care about the texture later. _Revel