Put those high pollies in a group. Use renamer tools and it should auto rename to bag_high_01 - bag_high_99. I've had up to 250 high poly pieces for 20 low poly pieces and it worked perfectly.
The red line is where its supposed to be lined up at. I've cut out a lot of the nodes. If I crank up the anistropic direction to lik 20, it does go to the center. But its way too thin.
I'm not a bear drinker so any place where i can get a margarita and some food(fries/chips/exe)I'm down with. EDIT: and cheap* too! *around $20 for two drinks and a bite.
This game is so good. My GOTY for sure. I need to finish it again so I can get a different ending. I think I clocked just over 20 hours, if anyone is counting...
[ame=" https://www.youtube.com/watch?v=YgmayUxbH0U"]Forge - Launch Trailer - YouTube[/ame] Forge comes out today with a "buy one get one free" two-pack for $20 deal. http://www.playforgewar.com/
Does anyone have some information about 1950X thread ripper 16 core CPU with Zbrush performance benchmark and also 3ds max performance with high polygon counts like 20/30 million?
A friend went and traded his PS3, 20 games and Rock Band attachments today because of this, not knowing that it was a known issue. He received $500 trade in credit and bought a 360 Elite and a few games. XD
As low as you can while making it look good. http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/ http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/
100$ a month would be completely ludicrous, there is no way they are going to charge that unless they have a death wish. I hope for a similar business model as the Suite, say 10$ a month for personal use, 20$ for hobbyist etc.
udk. Also, unwrapping. There are just so many good ways to unwrap one piece, sometimes I spend foreverrrr trying to decide which is the best way! And let's say I have 20 of these pieces . . .