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Re: Complex bake
Reply by
Sharur
·
Jul 2016
·
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Technical Talk
That's one way to do it. Bake is not 100% fine. Some stretching on the sticking out parts.
Re: MadMax style Fiesta
Reply by
Clutch
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Dec 2014
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3D Art Showcase & Critiques
Some progress inside. Not accurate in 100%, but looks like prototype. Is anyone there? Nothing to say? :(
Re: Hmm_rock Substance/Prop Sketchbook
Reply by
hmm_rock
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Apr 2017
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3D Art Showcase & Critiques
Feedback welcome. Still trying out the stylization on the sleeves and not 100% happy on the back of the statue.
Re: Indie and Hobbiest Games for Xbox 360
Reply by
KDR_11k
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Aug 2006
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General Discussion
So everyone taking part in this, either developing or playing, needs to pay 100$ a year?
Re: Robot priest/wanderer/sniper/hunchback
Reply by
Snefer
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Feb 2012
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3D Art Showcase & Critiques
yeah, some of the edges are still 100% edgeweight and have no support edges at all at the moment : ))
Re: Red Dead Redemption
Reply by
konstruct
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May 2010
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General Discussion
bummer. something about all of those 100% ratings seemed too good to be true.
8 results
Re: OHHH THE POWER PART II, THIS TIME FOR REAL
Reply by
Psyk0
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May 2009
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3D Art Showcase & Critiques
This thread should be renamed to "100% Pure Awesomeness", this is fantastic, i'll be watching your progress.
2 results
Re: Cry Engine
Reply by
2dfxman
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May 2010
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Technical Talk
I am not sure about normals, but lights are 100% dynamic as far as I know.
Re: polycount t-shirts?
Reply by
Slum
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Feb 2007
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General Discussion
So are we talking brand new shirts? If so, count me in 100% on a preorder.
2 results
Re: ** WOLFENSTEIN **
Reply by
Slum
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Aug 2009
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General Discussion
Singleplayer doesn't have shadow maps or lightmaps either. 100% pure dynamic lighting. :)
2 results
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