Ah sorry I'm an idiot. I meant to say I already tried the code in the userSetup, not the maya.env. Unfortunately it does not work. I think it gets parsed before the getPanel -vis code has a chance to execute properly. Oh well, I can just put this to a hotkey in the meantime as workaround if this is not possible.
I will be using Unity3D.. And doing the coding my self (not there yet....... But one step at a time ;) ) I guess I will have to play around with it... One thing I was thinking is to just remove the briefcase completely, then attach it to the character in game with code. But I don't think it will give me the results I am…
See, here's the thing ... I don't know why he changed. Maybe he thought he had to or something. But he WAS perfectly happy at one time in his life. Coding away on projects in a room somewhere ... before Minecraft exploded. So go back to that. Fuck the world. Make yourself happy with a little cottage in the Italian…
So let me see if I understand: If you rotate the mouth control, say, on the +z axis, the mouth joint moves towards the -z axis? If that is the case, then one reason comes to my mind: Your mouth control is inverse oriented in relation to your mouth joints (has a mirroring effect). Like you said. Now you have two methods…
Remember this? This demo was picked up for showcase at SXSW Sydney! So I will be developing it further over the next month, and presenting it at the convention from October 13-19th. Any Sydney peeps / other attendees come say hi :smiley: The announcement post:…
I have another question. Can I somehow create a low-poly mesh for piping? I want to make sofa pillows with thick piping along the seams. The problem is, however, is that I can easily make a low-poly version of the pillows themselves inside MD, but I can't seem to find a way to reduce the topology for piping. And doing…
About: Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. Our independent team is creating this mod entirely from scratch. Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new players than any prior Fortress…
JOB DESCRIPTION: Job Title: Unreal Engine (UE4) Developer Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development. The…
that's actually pretty impressive for ipad. She's leaning too much forward. Wrists are too thin. Pick up a copy of Anatomy for Sculptors. I don't know if the ipad version comes with subtools, but Zbrush is prepackaged with Ryan's ecorche model that you can drag in to compare and reference
You can inspect the scale of an object with the scale property, for instance: for o in selection do ( will print the scale of the selected objects. You can reset the scale of the selected objects the same way: for o in selection do ( o.scale = [1, 1, 1] )