Thanks for sharing! I think it might help to study welding a bit more, good welds vs. bad welds. Unless you're intentionally trying to emulate a certain look? What's your welding reference? It looks a bit to blobby to me, so I did a quick web search of "good weld bad weld" and found some examples that might help:
Do you have an example? Objects (especially ones that can be broken down into primitive shapes) have perspective/vanishing points too. Else you have to eyeball. I think when translating 2D designs into 3D, one should focus on capturing the "essence", so the 3D model stands on its own and doesn't fall apart from certain…
Hi, I was wondering if anyone knew whether it was possible to quickly export a selected model to smd and avoid this pop up window; Also I'd like it to avoid the success confirmation window; What I want to do is have 1 script to instantly export with those default settings in that image, and have another script that will…
Hi guys, I had that debate with many teachers before and always get the same answers but I feel like something doesn't make sense. Basically I take my time on portfolio pieces because I want to learn in the process (i.e. starting from a sphere and not a basemesh so I can practice anatomy over and over again) and make sure…
Hello everyone! I´m making my game called Tomorrow, and when I´ve started to make some models I found a problem. How I will deal with high poly zippers? I need a low poly count meshes, but i need the information to get a good realism. So here is the solution. I´ve breakdown the default Zipper IMM in 2 parts, the handle and…