PHOENIX ONLINE STUDIOS 26/02/2006 FOR IMMEDIATE RELEASE: Team Openings The Silver Lining The Silver Lining is an officially-licensed, fan-made continuation to the King's Quest series, with the blessings of Vivendi Universal Games as well as Sierra founder Ken Williams and Kings Quest creator Roberta Williams. Though a…
I personally think all these companies need to be reigned in through worker organization. If you have a say in how these social media conduct clauses are made, then all the better. If there's a mediator and companies are obligated to prove good cause for termination, that's good too. That takes real political action though…
As Larry said, you can use control loops, or you can bevel. The rules for controlling your mesh when it deforms are pretty... complex. Are you willing to pay for a tutorial? I know a few good tutorials I could recommend for this sort of stuff. To understand deforming, do the following (if you don't understand how to do…
I think you need to stop texturing and rework your low poly. You need to round out your cylinders more, and to do that you need to make a lot of cuts. Note: I'm going to assume that this is an FPS weapon, and am going to make optimization suggestions based on that. Your FPS views seem to indicate that it is for an FPS,…
Ive written about this before but ill touch on it again. Context is king. Think about who is going to be viewing your resume. most likely HR types and Producers. less artistic, more business leaning people. Art leads will look at your portfolio first, and then look at your resume to fill in the gaps and answer any…
I've always wanted to contribute more to Polycount since I joined. Its been so instrumental in me becoming a better game artist and the community shares so much, I hope with this I might finally have a chance to give a little back. There has been some interest about the Oculus Rift here on the forums I wanted to share my…
Hello! I'm joining a bit late on this one, and only had this weekend to work on it since I'm pretty busy with work. I spent most of saturday modeling and uv-ing, and most of today was high poly and texturing. I used some techniques I learned from my last job, adding 'floater' geometry over the mesh, to avoid having to do…
some samples this is actually for my indie game but heck why not ^^ ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and…
@teodar23 yeah i shouldve gather more reference images instead of half assedly gather some then kinda winging it, now the roof and sides are to rounded. Complex material seems out of my skill currently, assuming i can make the lighting better + i already made the interior and i plan to incorporate some speed shot with…