They might be irl, but that doesn't mean that looks the best. You still want quite a bit of contrast, but pitch-black shadows almost never look good. I did something like this a while ago, you can see it here: http://www.laurenscorijn.com/portfolio/gz81. Note how i picked complimentary colors (green and red) and have these…
Lookin' good. I really like the damage on the ceiling...looks good. Post process volume would be fine..just don't desaturate the heck out of it. Your lighting is boring. You have one lit lightbulb in the middle of the room...it shouldnt be giving that much light to this area. You have the lamps that you modeled...have them…
I really like this scene, it's a big improvement over your previous work (especially lighting), if you don't mind me saying. Couple crits: First image: The wires in the first shot look funny, they're kinked with nothing supporting the kink. Smoke on the right is causing some weird artifacts. the lights on the left also…
No, you're right. The AO you see in the texture sheet is only for the color map. But I do use it additionaly with the color map, when I'm working in Maya's high quality view. Since otherwise the scene is too dark and the colors don't look as bright as they should. I know, I could simply add a light source instead, but i…
Good job. And your GF is right, it will show up first in the chest and cheeks. I hit 80.5kg for my fight Friday (goal was 79kg flat). I'll hit 79kg by late next week. Then just hold it around there, if I dip too low, lift weights to get back up. Next Fight Night is in the Fall :D !!!
Getting late, so wrapping up for the night. Like my ability to stay awake, the framerate has also dropped considerably! :poly122: Still lots to do! - Various accent/trim pieces - Lighting sconces - Random debris - A roof (it's missing on the right side) - Finish lighting - Stained glass cleanup (or what I affectionately…
Right had so much fun with this one, I found about this three days ago and just worked as fast as I could on this. Challenge was the free photogrammetry asset that I used, had to break it down in several chunks for Lumen to work properly. I did not use Nanite simply because of other free assets I planned to use. Story wise…
Whenever I delete the sky dome or add some background geometry my model slowly increases in brightness/bloom to stage of supernova. Any Ideas? [IMG][/img]
Keep in mind that the concept's ears look very mobile; her right ear is 180 degrees off the left one - facing back rather than forwards. I suspect that the neutral position for the ears is to the side, and they can rotate 90 degrees to the left or right. Even this guy had to rotate his ears to face forward: Her chin seems…
While the breakdown shots definitely help give more insight into your process and linking it to say the artstation blog might be the best approach, the most you could do is have a clear demarcation between your presentation and process. This is a project worth looking at,…